1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Assetto Corsa Competizione - 2020 Generic discussion

Discussion in 'ACC General Discussions' started by dave967, Oct 22, 2019.

Thread Status:
Not open for further replies.
  1. carlossanchez97

    carlossanchez97 Hardcore Simmer

  2. f_deutsch

    f_deutsch Hardcore Simmer

    Sad news. The GTR is my favorite car on ACC.
     
  3. PLebre

    PLebre Hardcore Simmer

    Yes it was yesterday and the Sunday before that, if I remember correctly.
    I pick the refresh data buttons but the CP window but it always say "please refresh".
    What I looking to understand is if it normal when the race event is under way.
    I am in Portugal.
     
  4. Rogue Leader

    Rogue Leader Hardcore Simmer

    carlossanchez97 likes this.
  5. when it happens you need to go to main menu and then multiplayer menu again. several times.
    But yesterday there was only one at 7pm
     
  6. this is a great day ppl, a great day
     
  7. anthony galmiche

    anthony galmiche Simracer

    [QUOTE = "PLebre, post: 1113679, membre: 6042"] Oui, c'était hier et dimanche avant cela, si je me souviens bien.
    Je choisis les boutons de rafraîchissement des données mais la fenêtre CP mais il dit toujours "s'il vous plaît rafraîchir".
    Ce que je cherche à comprendre, c'est si c'est normal lorsque la course est en cours.
    Je suis au Portugal. [/ DEVIS]

    Comme le dit @Salvator Adamo,
    Au lieu de cliquer sur "rafraîchir", revenez en arrière et réessayez, chez moi le bouton rafraîchir n'a rien fait, mais en revenant plusieurs fois au menu précédent, ça a marché.
    Ensuite, je ne dis pas que cela fonctionnera à chaque fois.
     
    Last edited: Feb 4, 2020
  8. PLebre

    PLebre Hardcore Simmer

    Ca va. Merci.
     
  9. anthony galmiche

    anthony galmiche Simracer

    Nice new banner, _The pressure is rising _ !!! :) :)
    Edit: And new update, the pressure is at the maximum! _ :)

    changelog
    1.3:
    GENERAL:
    - Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
    - Adding 4 new tracks, a lot of new entries and relevant season and game modes:
    Mount Panorama Circuit
    WeatherTech Raceway Laguna Seca
    Suzuka Circuit
    Kyalami Grand Prix Circuit
    - Added IGTC 2019 entries and liveries.
    - Added IGTC 2019 championship mode.
    - Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
    - Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
    - Shared memory unmapping when quitting the game.
    GAMEPLAY:
    - Fix for incorrect driver stint limits in Custom Race Weekend mode.
    - Fixed checkered flags seen as real flags in final race sector.
    - Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
    - Pitlane logic moved from trigger to surface system for more reliable detection.
    - Fixed replay driver info memory occupation.
    - Better recognition of non-overtake highlights during incidents.
    - Collision enabler has been changed to overlap-based system.
    Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
    - New spawn system and track slots sorting:
    Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
    - Reduced yellow flag threshold for offtrack cars.
    - Added replay event type dependency in gallery replays (replay version changed).
    - Reviewed formation lap and start triggers.
    - Fixed issue with destructible objects in gallery replays.
    UI/HUD:
    - UI integration for DLC.
    - Fixed MFD pitstop validity with pit window rules to be green already while on the track.
    Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
    - Navigation: restored damage MFD selection logic to correct one.
    - MP and Championship car selection boxes now point to the new showroom.
    - Appearance update to normal/high/max priority race communication messages.
    - Added more highlighted player-specific communication messages.
    - Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
    Previously used center position can be restored via the HUD options.
    - Added engine map setting display to the clutch bar in the gear widget.
    - General styling updates to the gear widget.
    - MFD tyreset condition indicator added in the pit strategy page of the MFD.
    Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
    - MFD pit strategy now shows both fuel to add and total fuel calculation.
    - HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
    - "Randomize" button is now part of the Custom weather group.
    - Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
    - Weather forecast widget sensitivity increased.
    - Added green lights widget with setting to be disabled via HUD options.
    - Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
    - Extra highlighting for the player row in the real time position widget for easier tracking.
    GRAPHICS:
    - Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
    - Alternative rendering method for marbles.
    NOTE: works only when material quality is set to MID (should help when using FXAA).
    - Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
    - Improved car visibility system when max opponent visibility setting is used.
    Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
    - Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
    - 3D grass updates on all tracks.
    - Unique display brightness curves for individual tracks.
    - Fixed national flags going hectic during the pause menu.
    - Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
    - Fix for issue with car decals when car visibility limit is used.
    PHYSICS:
    - All cars BOP assignments for IGTC circuits.
    - All cars have now safe, aggressive and wet presets for new IGTC circuits.
    - Audi R8 LMS EVO new Spa aggressive preset.
    - Bentley 2018 new Spa aggressive setup.
    - Honda NSX GT3 (old) new Silverstone aggressive preset.
    - Honda NSX GT3 EVO rev limiter tweaks.
    - Lexus RC F GT3 all presets modified brake balance.
    - Slipstream optimization in CPU performance with many AI cars.
    - Chassis flex optimization in CPU performance with many AI cars.
    - Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
    - Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
    - Wet tyre wear and grip adjustments.
    - Slick tyres now drain less water on wet track.
    - Porsche 991II GT3-R performance tweaks on sprint circuits.
    - Optimizations to AI CPU occupancy.
    - Fixed brake wear after loading a saved game.
    - Fixed occasional bug with broken suspensions when pitting after loading a saved game.
    - Fix for MoTeC not saving if username had special characters.
    - MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
    - MoTeC new channels export on/off when suspension travel touches bumpstops.
    - Improved engine response at low revs and manual clutch release scenarios for easier starts.
    Also improves driveability for "starting over grass after a spin" scenarios.
    - Less sensitive launch control activation.
    Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.
    AUDIO:
    - Improved "Green flag" message timing at the race start.
    - New crew chief/spotter messages.
    MULTIPLAYER:
    - All tracks in base content now have 50 slots for private MP.
    - Server formation trigger is set 500m earlier when full-lap formation is used.
    - Cars are now always positioned in 45 degrees in FP and Q sessions.
    - Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
    - Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
    NOTE: non-DLC owners can also set up servers with DLC tracks.
    - Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
    - New Formation lap type for Multiplayer, including position tracking widget.
    Guidelines:
    - In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
    Being out of target by significant margins results in teleport to pits.
    - In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
    - In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
    Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
    The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
    Collisions are disabled during the formation lap and regained once any overlap is ended.
    - New dynamic fast formation spawns for MP.
    - Server and client penalties now correctly accumulate.
    - Server post-race time penalties are now applied on top of mid-race penalties.
    - Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
    - Fixed missing lap countdown for Race Control penalties.
    - Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
    - Updated server admin handbook to provisional version 6a.
    RATINGS:
    - Added new track medals for DLC owners.
    - TR rating now scales dependent on DLC ownership.
    - SA Trust generation adjustments.
    - CP servers will run DLC tracks in a parallel schedule.
    - CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.
     
    Last edited: Feb 4, 2020
    Salvatore Amato and Ischemica like this.
  10. I'm very happy with the dlc (still going to buy it).

    But the update!!!!!!!!!
    I was expecting optimizations for Suzuka which has a 8 shape.
    And you optimized it. I love you guys.
    Now I should have no drops anymore.
    And this is crazy.
    Also the starting engine procedure. Lovely.

    Also the tyres have been adjusted.

    Amazing update, at a similar level of 1.2, probably. Surely it was a challenge.
    CONGRATULATIONS
     
    Ace Pumpkin likes this.
  11. Gopher04

    Gopher04 Simracer

    Awesome update guys tracks look great, Laguna is wow so different to what we have had with previous version over the last 20+ years, so wide in places and the elevation changes are so more noticable.
    Only issue I have so far is with
    it's made for example Laguna quite dark from the cockpit/dash view, so I have to raise the exposure gain up, but then go to Kyalami and it's over exposed, very bright from the cockpit view.
    The new tyres seem awesome, much more feel again and more weight to the steering, which is all good as it allows me room to play with the ffb more again.
    Never noticed this whats different??
     
  12. Kopiller

    Kopiller Simracer

    i find the start procedure a bit confusing, time to get used to it and earn those track medals.
     
  13. Dobermann92

    Dobermann92 Racer

    The game crashes whenever I want to start a race, hotlap, practise or even multiplayer, I restarted my PC, I checked the files (and it says couldn't check one file, please try again) but still no luck. I can start the game fine and check the new content in the menus, but nothing else.
     
  14. RDGNL

    RDGNL Simracer

    No custom content installed by any chance? (Skins for instance)
     
  15. Epistolarius

    Epistolarius Alien

  16. ssc456

    ssc456 Rookie

    Hi Guys,

    First of all, not sure if this is the right place to post this so apologies if not, there doesn't seem to be a "welcomes" section.

    Just wanted to say hi to everyone, had ACC for a couple of weeks now and am absolutely loving it, i've previously been racing on rFactor and iRacing for a year or so.
    I'm a competent driver, not the fastest but hopefully not the slowest either.

    I've just booted up an Azure server and got it working for hosting ACC races but haven't managed to fully test it yet so feel free to jump on: "SSC456 ACC Open server"

    I'd love to find a few people that like to race regularly, is there a Discord you guys would reccomend?
    At the moment i can't give the time commitments to a league but at the same time i'm hoping to find a group of people where we can say "this week we'll do Silverstone" then on the weekend setup a couple of races so everyone has had chance to practice in their own time and race cleanly on the day.

    Anyways, hope you're all doing well and happy racing!
     
  17. Freddie Seng

    Freddie Seng Hardcore Simmer

    welcome to the family man!
     
    ignission likes this.
  18. JnJ | Rayleigh

    JnJ | Rayleigh Simracer

    Hey mate :)

    Maybe you wanna join @MrGit@Twitch 's BigGrids:
    https://www.assettocorsa.net/forum/index.php?threads/spa-biggrid-race-event-stress-test.61113/

    Seems like exactly what you're looking for :)
     
  19. Pier84

    Pier84 Simracer

    Guys one thing, the messages from the virtual engineer and the messages of the changes of the setting of the various car settings, before were placed in the center of the screen at the bottom, (written in white black background) are now in red at the top right. What's wrong with me, is there a way to put them back in the center? Thank you
     
  20. Coanda

    Coanda Alien

    Options --> HUD --> Center Comms Panel = Enabled
     
    issor and Pier84 like this.
Similar Threads
Forum Title Date
Chit Chat Room Assetto Corsa Evo Modding Support? Apr 4, 2024
News and Announcements Assetto Corsa Competizione v1.10.1 hotfix update OUT NOW! Apr 4, 2024
News and Announcements Assetto Corsa Competizione v1.10.0 update and Nürburgring 24hr DLC are OUT NOW! Apr 3, 2024
Chit Chat Room Assetto corsa 2 Mar 26, 2024
Console Lounge How to share clips to Assetto Corsa club Mar 17, 2024
ACC General Discussions An official Assetto Corsa discord server please. (iracing, raceroom, and gt7 has one) Mar 16, 2024
ACC PS4/PS5/XB1/XBX/S General Discussions Assetto corsa competizione ps5 Mugello best track Mar 14, 2024
ACC Troubleshooting Assetto Corsa Competizione UE4-AC2 Game has crashed and will close. Feb 25, 2024
Chit Chat Room Assetto Corsa 2 Silence Feb 22, 2024
ACC Troubleshooting Moving Game Files from One Drive to C:\Users\Documents/Assetto Corsa Competizione Feb 19, 2024
News and Announcements Assetto Corsa Competizione v1.9.8 hotfix update OUT NOW! Feb 1, 2024
Bug reports Assetto Corsa Competizione PS5 Version 1.9.7 Wipers Bug Jan 29, 2024
News and Announcements Assetto Corsa Competizione v1.9.7 hotfix update OUT NOW! Jan 26, 2024
News and Announcements Assetto Corsa Competizione v1.9.6 update and GT2 Pack DLC are OUT NOW! Jan 24, 2024
Troubleshooting - Workarounds Unable to Play Assetto Corsa on Steam due to Malicious code found by AV Jan 5, 2024

Thread Status:
Not open for further replies.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice