1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Bikes in Assetto Corsa

Discussion in 'Chit Chat Room' started by Nicolas Langsdorf, Oct 2, 2016.

  1. mantasisg 2

    mantasisg 2 Alien

    @NightEye No I didn't mean it that way. I didn't meant it this way:


    But this way, only to have it rotating in dual axis.
     
    NightEye likes this.
  2. NightEye

    NightEye Alien

    I thought you were referring to the trustmaster type controller :)
    While the one on that video is a 1000 times better than what's available, it still wouldn't feel right for people that ride bikes IRL I guess, as the axis of rotation is so different from real life. Wouldn't mind testing that out, though! :D
     
    mantasisg 2 likes this.
  3. Stereo

    Stereo Alien

    Yeah, I think at a minimum for a bike simulator, you want legs simulation so the thing will stand up at low speeds (and for example you can roll it around to point a different direction without falling over), and probably "picking the bike up after a crash" simulation so you don't reset to pits every time.

    I did manage a couple laps of Silverstone but it was not easy. Was on the old tire model though, so maybe new camber sensitivity gives it more grip when leaning.
     
    Last edited: Dec 5, 2016
  4. Cote Dazur

    Cote Dazur Alien

    This, which is an evolution of the one in the video above looks interesting.
    I am a rider, so yes, it is not like riding a bike, as your body does not do what we do on a real bike, but probably if played in VR as close as one can get at home. I particularly love to gear selector. This might be something a real rider can enjoy. Not on the same level as a proper rig for car, but still a right step toward simulating bike riding.



     
  5. NightEye

    NightEye Alien

    That shifter :eek:
    Still, counter steering would feel weird - if not wrong.
    Gotta give GPBikes a try again :)
     
    mantasisg 2 likes this.
  6. mantasisg 2

    mantasisg 2 Alien

    That thing should go on kickstarter and then go on production, finished and full could cost something like G27 maybe, maybe a little more. It shouldn't be impossible to produce small simple detachable righ to mount these on and to sit like on a bike. And should have vertical axis for catching powerslides :D

    I think would sell well.

    In terms of FFB it is maybe a bit weird for bike, what forces can be felt through a handle bar ? I guess only bumps ? I don't think bike has steering resistance.

    I downloaded GPbikes demo today, I think it should be something with G25 on small steering lock, like in baronesbc video.
     
  7. it's amazing how all these devices manage to completely miss the point of how a bike is actually driven :p
     
  8. baronesbc

    baronesbc Simracer

    Yep, i used 75deg in the logitech profiler.
    Would be perfect (maybe) a controller of the size of the device in the video here above (by the way congrats), but with 2 axes: the main one to control the body of the bike, the other for its steering so to allow the countersteering.
    Another solution is that the new bike sims start to think a more simple and precise way to control the bike, because the hardest thing right now is to put the two wheels where desired.
    NetBike was in the right road, complex physics, but a simple way to control it.
     
  9. mantasisg 2

    mantasisg 2 Alien

    @Lord Kunos I have no idea how bike is driven, only bicycle haha, I wonder if proper device to control bike simulator exists at all ? What does this one miss:



    Should it be able to read how driver is changing center of mass by his body movements, or something else/more ? Guys earlier in the thread pointed out that it is not so much necessary to actually lean like that for a sim. Or maybe it is ?

    @vegaguy 5555 Here is an idea to you, design of bike simulation rig and devices with full functionality and ability of tracking how driver is throwing his weight all around, pulling, pushing the bike in every direction possible.

    On the other hand, maybe this time actual bike would be cheaper :D

    @baronesbc Yeah it would be fun enough just to have a bar which would be swinging around offset angle like in that video above, and turning around vertical angle few degrees for countersteer. Should be entertaining enough.

    What do you mean "hard to put wheels where designed" ? Hard to predict what they do ? Or it is so because controller is not designed for that task. By the way, those few laps around Laguna Seca does not look like it is super hard to point it where you want, as you go very close to the edges, except that one shake before corkscrew, that one was scary :D
     
  10. Cote Dazur

    Cote Dazur Alien

    True, but I could see how reversing the movement on that handle bar to mimic counter steering could be acceptable.

    @mantasisg 2 "I have no idea how bike is driven, only bicycle hah" they steer the same way essentially, you need to push on the right handle bar to go right. contrary to what people who do not ride think sometime, and sadly some who ride as well, moving your body on the bike does not steer the motorcycle, pushing the handle bar does.

    For those not riding ( yet) or who ride but might want to know more, the DVD by Keith Code : Twist of the wrist 2 will tell you all you need to know to understand how to properly ride a motorcycle.


     
    Last edited: Dec 5, 2016
    mantasisg 2 and NightEye like this.
  11. kakusso

    kakusso Hardcore Simmer

    I play GP-Bikes with this analog(progressive) motion sensor controller in VR and it feels great.
    [​IMG]
    lean the controller up to accelerate, lean down to brake, lean left and right to turn.
    Microsoft Sidewinder Freestyle Pro bought in the 90s.
    Moving your body in any game is a no go for me.
     
    Last edited: Dec 5, 2016
    LeDude83 likes this.
  12. From my experience with netBike the ideal bike controller would be as follow:

    - Torque sensor mounted on an axis to simulate the handlebar. This for bikes is ESSENTIAL, bikes are not driven by wheel position but by torque, the driver pushes on the handlebars, he doesn't really turn them
    - Very strong motor on a different axis, this will output the angle of the bike.. the point here is not to fight this rotation but treat it as an output.. I push on the handlebar (explained above) and the bike leans
    - Possibly a strong motor on the same axis as the handle bar to simulate the small rotations of the wheel.. IMO this is not essential
    - Separate axis for front brake on handlebar, rear brake as pedal, gear pedal, cluch on the handle bar.

    Of course, once you have all this you'll need a software that is correctly using handlebar torque as input of the physics system.. I am not 100% sure but I doubt any software other than netBike does that... they all use the input as the "desired lean angle" and work out the necessary physics to get to that angle, depending on the complexity of the game.

    And in all this, driver movements will still be totally absent.. which is clearly non ideal.

    So couple a very complex and unique hardware device designed to work with a software that can only be really appreciated with a very complex and unique (and probably very expensive) hardware in a genre that is even more niche than car simulation and you have a clear picture of why this is very unlikely to ever happen :p
     
    Last edited: Dec 6, 2016
  13. NightEye

    NightEye Alien

    Driver movements could be simulated by the software. Usually you just want maximum body movement at higher speeds, "negative" body movement at slow speeds. Any sort of stability control script could control body movement if that would prevent a driver from falling.
    But yeah, it wouldn't be worth it :(

    Stefano, is there any way to obtain netBike? I'd love to give it a go but all download links I could find are down.
     
  14. WallyM

    WallyM Alien

    Please include sidecars!
     
  15. NightEye

    NightEye Alien

    Already asked Aris to create the possibility for asymetric suspension because I wanted to make a sidecar racer, but he said no :(
     
  16. GCCRacer

    GCCRacer Simracer

    LOL, I was about to reply how my Bike Simulator would look like, but Stefano got it already covered.

    Pushing on the bar (no actual movement) leans the bike over, stopping to push LEAVES it there at that angle, reverse push to stand the bike up. I.e during the turn you don't need actual force to hold the lean. The software takes the lean angle as input (and the increase rate in lean angle), not what you do on the handlebar.

    Problem being, centrifugal forces are missing so any kind of realistic hangoff will see you slip off the seat. I'd still advocate a kinetic-style camera which rewards proper body position with more grip in turns and tuck-in with more straight speed.

    But at the end of the day as I said before it's not essential because these things are subconscious. Give me a detailed-output gamepad with enough buttons and triggers to have separate brakes, shifters and throttle, it does just fine simulating the mental aspects of bike racing. Just as a cheap wheel will do fine to simulate a car on an entry level, even with limited 180° rotation and rumble motor instead of FFB.
     
    NightEye likes this.
  17. mantasisg 2

    mantasisg 2 Alien

    I didn't quite understand why would it need very strong motor then if leaning ends if pilot stops pushing handle bar, as GCCracer wrote. To make simracer to give realistic amount of push to make bike lean. Do you need a strong push IRL ? Or maybe reverse push is something what needs greater force, which for me seems more likely.

    I have to watch more slowmotions from Moto GP, it won't make me an expert, but at least that is what I can do now :D

    Edit: It looks like Moto GP drivers are really trying hard to keep their bikes in an angle while cornering fast, I guess centrifugal forces is the reason why it would need very strong motor. I guess if they would stop pulling a bike down in high speed corners then they would fall outside the corner ?


    I think it is essential for simulating this:

    And again, why it would need strong motor for this, does it take a lot of force to turn it like this. And hat is strong motor, is G27 strong for comparison?

    Hey, maybe thats excelent idea, which could eliminate the problem of all body movements missing ! If device could tell to the software where drivers head is, then it wouldn't really be necessary to have lower body leaning too. Torso is quite flexible, at least mine lol I can lean in quite an angle hahaha With trackIR or VR maybe it should be possible to tell software when you are leaning forward for speed, leaning back up for braking, leaning left and right. I just tried it behind the desk, and I think it would be OK.


    Gotta try GP bikes, and netBike. Is netBike available somewhere ?
     
    Last edited: Dec 6, 2016
  18. GCCRacer

    GCCRacer Simracer

    It can be quite a strong push needed on the bars in real life, I remember at least one story of a World Superbike rider bending a handle bar. But since you basically have "no movement" (only a few mm at the end) a torque sensor works better than anything else.

    I think Stefano meant a strong motor for lean because the entire bike mockup and rider weight would be on that.

    If I had to design something cheap and yet useful, it would be a desk-mounted handlebar with torque input (actual rotation is unrealistic), calculating a "rate of axis movement" based on how hard you push, and when you stop pushing the axis value stays constant until you push opposite.

    Add to that a twist-throttle, brake lever, floor set with a brake and gear change lever. Maybe a "rumple pad" you could stick on your lower back or under your seat for giving situational feedback. That would work for any of the current PC titles, give precision and enough input without being overly expensive, and simulate adequately.
     
  19. Mr.Mugel

    Mr.Mugel Alien

    But leaning would still be wrong, as you´d have to hang onto the bike, while in a real corner you´re way closer to neutral due to the centripetal forces.

    I don´t see a good way to do that. And you´d still need front / rear weight distribution sensors to be able to utilize your body weight during breaking...

    The way higher relative weight of the rider compared to the total weight makes this hard to simulate, I´d guess. A gamepad would be enough for me, everything else sounds like a failed attempts.
     
    Cote Dazur and stefanoCasillo like this.
  20. It needs to be strong enough to overcome the strongest player... the role of that motor would be to turn at whatever angle the bike is leaning in the sim.. the player won't have to be able to move it.. in order to move it the player will have to push on the handlebars (and yes, this might take quite a bit of force for fast direction changes), the software will see that, recalculate the physics/bike angle and drive the super strong motor to that angle.

    So to recap, you don't lean the bike directly, you push on the handlebar in order to get to the angle you want.

    Handlebar is the input
    Lean angle is the output
     
    mantasisg 2 likes this.
Similar Threads
Forum Title Date
3D car models Motobikes - can it be done? Jul 26, 2014
Chit Chat Room Assetto Corsa Evo Modding Support? Apr 4, 2024
News and Announcements Assetto Corsa Competizione v1.10.1 hotfix update OUT NOW! Apr 4, 2024
News and Announcements Assetto Corsa Competizione v1.10.0 update and Nürburgring 24hr DLC are OUT NOW! Apr 3, 2024
Chit Chat Room Assetto corsa 2 Mar 26, 2024
Console Lounge How to share clips to Assetto Corsa club Mar 17, 2024
ACC General Discussions An official Assetto Corsa discord server please. (iracing, raceroom, and gt7 has one) Mar 16, 2024
ACC PS4/PS5/XB1/XBX/S General Discussions Assetto corsa competizione ps5 Mugello best track Mar 14, 2024
ACC Troubleshooting Assetto Corsa Competizione UE4-AC2 Game has crashed and will close. Feb 25, 2024
Chit Chat Room Assetto Corsa 2 Silence Feb 22, 2024
ACC Troubleshooting Moving Game Files from One Drive to C:\Users\Documents/Assetto Corsa Competizione Feb 19, 2024
News and Announcements Assetto Corsa Competizione v1.9.8 hotfix update OUT NOW! Feb 1, 2024
Bug reports Assetto Corsa Competizione PS5 Version 1.9.7 Wipers Bug Jan 29, 2024
News and Announcements Assetto Corsa Competizione v1.9.7 hotfix update OUT NOW! Jan 26, 2024
News and Announcements Assetto Corsa Competizione v1.9.6 update and GT2 Pack DLC are OUT NOW! Jan 24, 2024

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice