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Real GT3 consideration

Discussion in 'ACC General Discussions' started by nrc689, May 11, 2019.

  1. Poguinhas

    Poguinhas Alien

    Another thing I believe is responsible for that:
    When you're doing short races with a heavy wheel, there will be peaks of torque in the force feedback, and you can hold those fine, but if you're racing for 1 hour or more at a time, it can get exhausting to try and hold the steering wheel smooth over all those bumps, so perhaps it helps the driver conserve his stamina if he just let the wheel go a little on those occasions, if you know what I mean.
     
    Last edited: May 12, 2019
    Aristotelis likes this.
  2. Poguinhas

    Poguinhas Alien

    Another thing on this, I'm currently reading Ultimate Speed Secrets, from Ross Bentley, and there he says something about Schumacher, along the lines of:
    Schumacher was one of the fastest drivers mid corner (which according to the book is where the great drivers make the difference), and also he was known for being one of the smoothest drivers on his steering inputs, which may have to do with his mid corner speed. Sometimes he looked like like he was holding the wheel with just his fingers, not even touching it with the palm of his hands. Something like that would require a lot of physical effort, so not many people would be able to do this, since he was one of, if not the fittest driver on the grid.
    So maybe what I said about smoothness on the wheel requiring a lot of effort may make some sense.
     
    nrc689 likes this.
  3. dek

    dek Racer

    Microcorrections, well. Set your steering wheel to visible and go on track. Look how the wheel reacts to those microcorrections. I don't know if in- or output lag, but how should I do that with the wheel reacting that slow. So how it is at the moment have to go smooth.

    Yes it was mentioned before but I really want to know if this is as designed.
     
  4. VoodooChild

    VoodooChild Gamer

    I do it a lot in PC2, where you got 2 tyre compounds in GT cars and the hards are usually the way to go. Cars break and regain grip much easier in that case, while in ACC as soon as your grip is broken, you are smeared into a wall (soft tyres in PC2 are similar, to a degree).
    Not sure which behaviour is more close to the real life, but watching blancpain gt3 races i often see cars' rear axles sliding a bit in controlled oversteers, which would spell doom in ACC.
     
  5. mr.urlauber

    mr.urlauber Gamer

    I can cleary confirm this! I drove in a full motion rig with a DD wheel (cranked up force a bit too much maybe) on Nordschleife in AC with the McLaren 650 GT3. Take Kesselchen/Klostertal for example: at home with a (back then) G27 it was smooth sailing with one finger, in the motion rig I really needed to fight with both arms to keep the car from crashing into the barriers! The amount of correcting the forces coming from the wheel and the motion rig is really what the OP describes and results in "micro corrections" and change of driving style. The difference home -> motion rig in terms of laptime was huge (couple of seconds)!
    No need to mention that after 2 laps I was done physically and mentaly :)
     
    Last edited: May 13, 2019
    chksix, Ace Pumpkin and Arlo like this.
  6. chakko

    chakko Alien

    nevermind
     
  7. nrc689

    nrc689 Simracer

    I can say that I have tested the micro-corrections and these have their usefulness. As I said above if I do(for ex.) the T 11 in Monza before the straight in an aggressive way, the car tends to have some spin in the exit turn. Making corrections R-L-R-L I tend to stabilize the car. And so I thought that the real pilots' micro-corrections serve to correct the behavior of the car which (probably) tends to run away or in spin.
    Sometimes you don't know what the grip limit is and when the car is going to 360. Moving the steering wheel quickly you tend to stabilize the weights and you can prevent the rear of the car from spinning. IMO!
     
  8. Ace Pumpkin

    Ace Pumpkin Alien

    I’m no alien here, so might not be a valid observation.
    Don’t they do the micro corrections to dial out understeer while cornering on the limit? At least that is what I try to achieve by it, and I think it works quite well in ALL simulators I use.
     

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