1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Are Sim Racers Gravitating to ACC?

Discussion in 'ACC General Discussions' started by PuppiesZ, Jun 22, 2019.

  1. PuppiesZ

    PuppiesZ Gamer

    [QUOTE="The biggest thing iracing got right was the creation of irating. Irating is a hell of a drug. Irating makes the number you receive after a race more important than the experience of the actual racing that took place to achieve it.
    [/QUOTE]
    I agree it's a great marketing approach. ACC which actually has data that could make up a rating that makes sense, could really culminate this data into something.
    Perhaps an idea would be: CP of x = y. What ever it is, it needs to be prominent in the game and on an offline website that tracks analytics.
     
  2. PuppiesZ

    PuppiesZ Gamer

    I actually did think when I heard about ACC they were going to track the Blancpain seasons with a single car. Lots of good ideas in your message.
     
  3. People still discussing iRacing's pricing in 2019, lol.

    About ACC I think you guys should accept the game as it is, because it will hardly change. Like Michael said if it was so easy and cheap to have a system like iRacing, many other games would have developed it too. And it turns out that not a single one has tried to do it. They surely have good reasons.
     
  4. i don't think so... i think nobody did it, because i think no one had in mind how important is that part of a game. especially simracing... they better let the multiplayer completely do the community itself and earn more money because they don't have to develop anything. and i think nobody wants to be just a "copy" of iracing. nobody can tell me it would be financial issues... thats a hoax :p i have a IT company myself and we have a big big server cloud running. it is NOT that expensive as everybody think...
     
    PuppiesZ and XettMan like this.
  5. Tkeg

    Tkeg Gamer

    A simple idea that could introduce more Competizione for basically no cost: what about a website that tracks CP ratings? With a leaderboard of the best 10 drivers, your ranking, a graph of your CP evolution, etc. in an "iRating" way
     
    PuppiesZ likes this.
  6. Raklödder

    Raklödder Simracer

    I understand why people are hesitant, but it probably will pick up by the time they release the 2019 patch and/or when most of the launch issues has been fixed.
     
    Tim Meuris, PuppiesZ and esox71 like this.
  7. PuppiesZ

    PuppiesZ Gamer

    I have one reason for starting this thread. I want ACC to grow like crazy because I really think its an innovative achievement that is super fun to drive. Even like it is. However, with mostly empty MP rooms, Im concerned. Hell I'm even going to start streaming ACC to try to help out and I hate the idea of streaming for me LOL. Got most of it set up last night.

    Yet, even amazing products have to be marketed and moved forward. Even companies with captive markets like xBox and PStation, market the hell out of them.
    Ive been reading Bungee turned around Desitiny 2 by constant communications, listening, and releasing new content.

    To me it's a new world where, having access to data is king. Profiles, graphs, and especially achievements is whats working in online gaming. In the Patreon group I'm in, people often post their next licence achievement for iRacing and this group has a group for every major racing SIM. I can't see me putting up a snapshot of my SA or CP. We need something marketable that is fun talk about when it comes to achievements.

    Thanks for jumping in folks.
    Already missing todays ACC race. Later! :)
     
    anthonylroy and Tkeg like this.
  8. Skybird

    Skybird Alien

    The feedback in my personal circle of known racers and buddies indicates to me that ACC indeed is perceived as having had kind of a spoiled start and due to that now faces kind of an uphill battle.

    I know many ACC fans will not agree, nor do I agree, but there are many sim drivers who question the driving physics and the FFB, and mention other titles the ylike better in these regards. True or not, I think this assessment makes itsel felt in ACC user numbers, capping them.

    The limited scope and thus limited content this way turns from a minor irritation to a real obstacle - more content varioety maybe would have countered the above a little bit. But with ten tracks only, and only GT3 cars, I cannot imagine this is the case, rain and dynamic time of day yes or no.

    Myself, I like the immesion factor in cockpit, the sounds and the feel of driving and FFB and physics, I think ACC got all these things very right. But the limited scope and the just good but very unoriginal AI already have put a weight on the brake pedal for me, slowing the game down. All in all, at the end of the day, if I would need to choose just a very few games for the island, i would prefer AC1 or RR over ACC - more breath and more life in them, more content.

    Summarising that all together and hinting at the bugs and technical deficits and a few questionable design decisions, I think the title carries too many burdens. Thus ACC is not as popular and successful as it maybe could have been the case. Later improvment not ruled out - Raceroom messed up its start even more seriously, and then rose like phoenix from the ashes. ACC is not in ashes, but it certainly has wasted chances until here. And maybe it has not much more time left to still compensate for that.

    Maybe they wanted too much in too little time this time.

    I am a bit surprised, had not expected this. The total dominator I expected it to become, it is not. Its a solid contender - but just one amongst several ones. Comparing that to the impact AC1 had in the genre, that is a step backwards Kunos cannot be satisfied with.
     
    Last edited: Jun 23, 2019
    max_86 and xxxxVMANxxxx like this.
  9. MakeMeLaugh

    MakeMeLaugh Simracer

    Some simracing heroes were laughing at progression in another thread, it's this kind of people that stagnates genres. It's no coincidence that the only 2 simracing titles that are actually big have an enormous focus in multiplayer(iRacing, GTS), so expecting anything different by going with a very simple multiplayer structure and in 2019 is just stupid.

    Unless the focus was not to be a big success, and just another simracing with some hundreds of players happy within their small world of league racing. Then I guess this title nailed it.
     
  10. xxxxVMANxxxx

    xxxxVMANxxxx Rookie

    Well there was only 700 people playing Assetto Corsa Competizione when I logged on last night according to Steamcharts. Hopefull things will improve soon otherwise these figures are very worrying to say the least
     
  11. i hope that was not their focus... i just hope they where running out of time because of the release pressure and will bring a proper organized multiplayer part. if not, then ACC will die really fast... In 2019 ALL you have to do is a spot on multiplayer. The basics are there, the sim is nice, but thats it... bring a proper multiplayer and maybe the people will come back.

    i am sitting every day here, firing up ACC, because i love the car handling and (ok triple screen support would be really nice) the graphics. and then, after half an hour, where i where racing a quick join public messy donkey race, i am stopping to play acc because i absolutley dont know for what i am racing it. no goals, nothing. no online championships, nothing. no structured multiplayer. just a big mess. and then i am again firing up iracing because i get there what i am missing in acc. So please kunos, if you want to be a big one, please just do a really really good multiplayer part. i know you hate iracing, but in multiplayer aspects they just nailed it perfect.
     
    XettMan likes this.
  12. AC1 has x3 more active players than ACC (and very likely more than iRacing as well) and it has no progression system whatsover. And the two games you mention, one is very expensive (something many people have complained about in this same thread) and the other one is one of the most important titles of Sony Playstation (for those who still don't get it: it means they have an insane budget). And still, they get wrong many things compared to AC or ACC.
     
    After_Midnight and Dookie like this.
  13. more than iracing? i dont think so.
     
  14. About 3000 players are playing AC1 now according to Steam Charts. And there are 5500 people logged in iRacing (and I wouldn't be surprised at all if half of them are simply logged reading the forums).
     
  15. 5500 > 3000 :p
     
  16. MakeMeLaugh

    MakeMeLaugh Simracer

    AC1 has mods(big ones, not just cars and tracks) and community created multiplayer structure. It's also a game for people that just want to drive around or even drift, with a good engine that runs well on pretty much everything. AC1 appeals to a lot of people, not just simracers.

    Forza doesn't require a subscription if you play on pc and you have the same content as console players. GTS has a sub because that's how console multiplayer works, not because it needs. CSGO doesn't require a subscription, Fortnite doesn't require a sub, Battlefield.... and so on. As I said before iRacing is just pure greed, they have the monopoly in pc simracing, as any other title is not competent enough in doing multiplayer. It's not my fault ACC is cheap, if money would be a problem they should have asked for more. Nobody would have cared if this game was $60, as long as it delivered.

    Yes, iRacing and GTS get wrong many things, and so what? They get a lot of things right as well, and it appears it's the right things, since they are big.

    Well, my guess is that most people in iRacing play online, while in AC1 it's offline, so yea, big difference.
     
    XettMan likes this.
  17. It counts the people logged on the website. It doesn't mean they are all playing. For example, I am logged now but I'm posting here :)
     
  18. Triple A game.

    Triple A game.

    Triple A game.

    Triple A game.

    Triple A game.

    You have absolutely no way to know if iRacing is pure greed or not, without knowing their running costs. But we have two things that should give us a clue (and they were already mentioned): iRacing started thanks to the millions of a millionare, and nobody else has tried to replicate that formula, despite you claiming how important is.

    Triple A games. I think you don't understand that making games costs money. And the more features, quality, etc, even more money. Gran turismo 5 costed 60 million $, for example, and they have huge support from Sony. And Forza from Microsoft.

    Therefore maybe the truth is simply that most players prefer to play offline and online isn't that important.
     
    Last edited: Jun 23, 2019
  19. MakeMeLaugh

    MakeMeLaugh Simracer

    CSGO is a triple A game lol, you can't be serious. Fortnite is a f2p, not even close to triple A that just happened to turn out well. I never said it's important to replicate iRacing formula. Gran Turismo and Forza also spend a lot on marketing and those games are also much bigger than ACC.

    Both are important, ACC got both wrong since career is another joke. As I already said, AC1 reaches a far wider audience, iRacing is pure online competition. Now, what is the focus of ACC? Competition? Where?

    Next you are going to tell me online isn't important because The Witcher 3 was a huge success and Wildstar(mmo) failed hard.
     
    XettMan likes this.
  20. Developed and supported by Valve, yeah. A bunch of friends, after all they just own Steam.

    F2P but developed by Epic Games. They aren't a bunch of friends either, for instance they made the graphics engine used by ACC.

    And because they are bigger than ACC and supported by some of the largest companies, they can spend a lot on marketing. Your logic is reversed.

    No, what I'm trying to tell you, using our own example, is that for TW3 to be that success, first it had to happen TW2, and before this one, TW1. You can't come out of nowhere and make a game that costs tens of millions of dollars, it simply doesn't work like that. Kunos is in that development process, getting bigger, making more ambitious games, with major licensings, but you can't expect them to be at the level of GT or Forza franchises. It's simply not possible. Maybe in the future if things go well for them, but not now. In fact it's even reflected in the pricing of the game.
     
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