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PHYSICS ECU maps implementation

Discussion in 'ACC Blog' started by Aristotelis, Jan 16, 2019.

  1. slatanek

    slatanek Gamer

    It's still not a big ask. Fitting text into an existing UI? WOW big deal and u certainly need a qualified engineer to do this - pffffrrrrrrr...

    As I said earlier - cue in the apologists. And here u guys are LOL
     
    Vítor Sousa likes this.
  2. NemethR

    NemethR Hardcore Simmer

    There is plenty of room on the Right side for text in the UI.
    I do not see the problem.
     
  3. AL612

    AL612 Rookie

    translations issue aside, a simple 'more information' link to the acc blog would probably be an effective compromise.
     
  4. Epistolarius

    Epistolarius Alien

    Yeah, I really don't get how people can defend the situation.

    I understand translations pose an issue, be it cost, increased time to release or something else - but that's something the developer (or publisher, really) has to deal with, not the customer. If they don't want to deal with it (and can't be bothered make a [even web-based] manual even just in English, and/or link to the [English only...] forum dev threads) then it's only fair for people to keep criticising ACC for this. It's great that Aris puts in some time privately for tutorials, it would just be far better if that was available in official capacity inside the software, as it should be.

    Maybe it's annoying to read about it regularly but complaining about that doesn't fix the underlying issue. People are just pointing out where ACC can be better.
     
  5. As mentioned before there's much more to translating these very technical things than just sending them to a translator. They need context. Send a translator with no car knowledge an extract on the effects of toe angles, you will probably get back something about your feet. So i understand that bit, but in reality as mentioned previously that should not be our problem at all and it should not result in a game with an extremely limited set of built-in instructions and guidance. I mean you have a game with a driver rating system that is built to also help new drivers in becoming better and understanding where they are going wrong and how they can improve, yet you have a setup menu with zero instructions.

    If you sell a game which states it supports 12 languages, you make sure it supports those 12 before you make it full release. Every language apart from English and Italian is labelled BETA on this game, which i can only assume means they are rough translations and are not guaranteed to be accurate? So the reasoning of not adding the ECUmap descriptions in because they would need to be translated is also wrong, because the game isn't translated into those 12 languages fully anyway. So they might as well just throw those ECUmap descriptions in the game, because the 12 language requirement doesn't appear to have been met yet anyway.
     
    slatanek and Vítor Sousa like this.
  6. Epistolarius

    Epistolarius Alien

    That makes sense for an in-game setup guide, but not the short descriptions for ECU maps. Which aren't in-game but explained only in the forum, in English.

    As someone who like the devs also speaks multiple languages I don't believe something like this is difficult to translate, sorry.

    Qualifying, high fuel consumption, aggressive throttle map
    Normal fuel consumption, linear throttle map
    Normal fuel consumption, progressive throttle map
    Less power, fuel saving, linear throttle map
     
    slatanek likes this.
  7. Vítor Sousa

    Vítor Sousa Alien

    You need a technical degree to be able to translate that :rolleyes:
     
  8. slatanek

    slatanek Gamer

    LOL :-D
     
  9. Luis Branco

    Luis Branco Alien

    It would not be very user friendly to have a 9x page scroll https://www.assettocorsa.net/forum/index.php?threads/ecu-maps-implementation.54472/ of ECU maps fitted in the electronics setup tab and, probably, it wouldn't be easy readable, because each car has his own maps.

    Notice that the Mercedes, for instance, has only 3 maps and the 720S has 12.
    Mercedes ECU map will have only 1 to 3: 1-high consumption, 2- normal consumption, 3, low consumption, all of them linear throttle
    But in 720S: 1-high consumption, aggressive map, 2-normal consumption, linear throttle, 3- normal consumption, but a bit less, progressive throttle, and then are the other 9 maps.

    However, the 911 is: 1-normal consumption, progressive throttle, 2-normal consumption, a bit more progressive throttle, 3-normal consumption, aggressive throttle, and then follows 7 more maps

    The ECU maps info for the Mercedes can't be the same than for the 720S nor for the 911, nor can the one for the 720S be the same of the 911.

    For all cars combined, it would mean a description list of +100 map levels.

    It could be available according to the maps used by each car, which meant to load a specific text for ECU maps depending of the car, which, I suppose could be an option.
    Yet, when driving, surely the ECU maps info in the setup page is not helpful because it can't be accessed, therefore, if only available in the electronics setup tab, it meant to have to take a screenshot and print it as a note to be used when driving.

    Probably if that was the case, we would be now arguing why the ECU maps info was available inside the setup page, because couldn't be accessed while driving.

    Just saying:D
     
  10. Vítor Sousa

    Vítor Sousa Alien

    Much more user frendly to have it hidden on the forums without even a link to it... Gosh... the excuses some people make up...
     
    Epistolarius and slatanek like this.
  11. Luis Branco

    Luis Branco Alien

    :rolleyes:
     
  12. slatanek

    slatanek Gamer

    upload_2020-6-4_23-3-19.png
     
    Vítor Sousa and Neilski like this.
  13. That's no reason to not have the info in the game. There are many complex things in this game, and everything should have its own set of instructions. Let's not forget we are on version 1.4 of the game now, the first DLC has been released and the second one is just around the corner. Can you imagine if a more mainstream game had no instructions and told the players to look on the forums for the answers?

    What your point does show though is how complex the ecumaps are to actually use for the driver whilst on track. For example if you want to switch from a maximum power dry map to a maximum power wet map, in many cars you have to scroll through the low power maps first. What would make a lot more sense and be much easier to use, both whilst on track and in the setup menu, is if the engine power (fuel mix) and throttle maps were seperate things. Would mean we could adjust each one individually and would make even the most complex cars like the McLaren much easier to understand and use. In fact this is how a lot of the cars actually work IRL. If you look at the Ferrari's steering wheel in game you will see it has two seperate adjustments for Mix (engine power) and Map (throttle map), and many others are the same too.
     
    Last edited: Jun 5, 2020
  14. Epistolarius

    Epistolarius Alien

    I hope that's just a joke. Right?
     
    slatanek and Vítor Sousa like this.
  15. Luis Branco

    Luis Branco Alien

    [​IMG]

    Wrong tab, yours, but not enough.
    A scrollbar might be helpful :D

    Aren't we all?:p
     
  16. Vítor Sousa

    Vítor Sousa Alien

    LOL

    Why do I need the Aston maps in the Porsche setup screen??
    This is just stupid... defending on a level so stupid...
     
    vimamipri67 likes this.
  17. slatanek

    slatanek Gamer

    Yes, cause having to scroll is waaaay worse than exiting the game, going to an obscure forum and searching for the info in question.

    You're a next level defender I'll give u that LOL
     
    Vítor Sousa likes this.
  18. Luis Branco

    Luis Branco Alien

    So, that’s how you want to approach this, being rude and calling names.
    Fine by me, less posts to read :D
     
  19. Luis Branco

    Luis Branco Alien

    I didn’t wrote it was worse (or better), you did, so that’s from you entirely.

    By the way, how did you find this obscure forum?:D (no need to answer it)
     
  20. Let's keep it civil guys. Luis's idea is obviously... let's just say... not very good at all :D

    Here's what the setup menu could look like:
    [​IMG]

    When you select a setup parameter, a guide appears next to it with a generic description and a car specific description. Tells you what the setting does and what the numbers for that specific car mean.

    Ignore the oversized font, it took me 5 minutes to make. Also I split fuel mix and throttle map into two things, instead of being combined as ECUmap like it is currently, as this is actually how it should be.
     
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