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Go Faster - 4 Weight transfer part 1 at game&track YT channel

Discussion in 'Chit Chat Room' started by Aristotelis, May 8, 2017.

  1. Schnipp

    Schnipp Alien





    SCNR
     
    Cote Dazur likes this.
  2. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    The best compliment for me, is that you guys discussing and researching. That's the reason behind the videos. To spark discussions about driving and setups and car behaviour and so on.
    Some people will go from 1 to 2. Some will go to 10, some will start from 10 and go to 11, it doesn't matter really, as long as we talk about it, much better than my sim is better than yours etc.
    In the mean time, everybody gains some extra knowledge and that can never hurt.
    Even for people that don't want to touch the default setup, just understanding why the car is doing something, learning to feel the small details in car handling, is already (IMHO) a great satisfaction, isn't it?
    That's also why I do the videos in the way I do them. Sure I can train for 2-3 days on a specific combo and then show you the "amazing gains" in a crystal perfect world of professional driving etc etc... how boring. I think it is much more interesting to recreate a typical scenario... jump into a combo that I haven't tried for a while and deal with the difficulties in real time. Showcase a typical workflow, including errors and wrong setup choices maybe. Sure I can do 1.57 with the escort at zand, but what's the point? People do not need another fast guy showcasing, they need someone to show them the basics and show them there's a way to improve, no matter what is your level. People that can already do 58s, can certainly find some extra pace, while giving their feedback here in the comments. Everybody wins.
    The worst thing to do is to jump into my final setup and try to go fast with it. The best thing is to do exactly my steps and understand how the car changes, step by step. Then use something completely different, something that suits YOU, not me or the video. But understand why you do it.
     
    Mike1304, rge75, LChaves and 25 others like this.
  3. Kade

    Kade Hardcore Simmer

    Some people seem to struggle with the stiff setup here. I think this was supposed to be the subject of the next video but spring change will affect the balance of your car. Aris changed front spring from 38->50 and rear spring from 24->40 which changed the total lateral load transfer distribution (balance of the car) from 74.68% REAR to 67.42% REAR. That's very significant change towards oversteer and apparently it suit his driving style as well. Changing rear spring is usually a very big deal because more often the default anti-roll bar at rear is very weak or non-existent. To keep the balance of the default setup you would need to run front spring at 50 and rear spring at 30. I suggest trying that to everyone struggling with snappiness and oversteer with "full stiff setup".

    edit. Btw @Aristotelis , showing TLLTD on setup screen would help everyone experiencing with springs and ARBs.
     
  4. MrDeap

    MrDeap Hardcore Simmer

    It's not so bad with the soft default spring rate.

    I did 2:00.382(I made sure that I didn't put ketchup on my spaguetti)


    Next I'm going to try stiffer.
     
    Last edited: May 9, 2017
  5. Yeah, I remember in Netkar Pro in the setup screen it showed all that stuff, I miss it :) now we have to experience it or do some math like you did or sth
     
    WallyM likes this.
  6. Dean Ogurek

    Dean Ogurek Alien

    Thank You again Aristotelis!
    Another great example of how we can make learning RaceCraft and car setup more fun and interesting; "ArisAcademy"! :)
     
  7. Davemester

    Davemester Racer

    hi @Aristotelis. on a related note: can you reccommend a car on which it is the best to try out how setup effects the behaviour of the car? honestly, I really dont know this stuff, but I have a hunch that on some it is more "visible" or ""feelable"" ( :D ) than on others, if you know what I mean. I suck at setups, I have no idea where to begin, what to expect, and I figured I'd choose a car and a shorter track, and just sit with it for a while, trying out extremes and stuff to finally get whats going on.

    thanks, your videos help a lot.

    cheers
    Dávid

    ps: see answer #63 for example. like how do you know this stuff, man? :D
     
  8. Minolin

    Minolin Staff Member KS Dev Team

    I have some observations I like to share / get explained.
    After spending a lot of time "feeling" the default setup, I tried the high wheel rate one. While it really feels good and driving becomes relatively effortless, the balance and car character remains the same. I didn't notice any change in it's behaviour, only faster sections are easier. Laptime: -0.3s, but more consistency.

    But I wanted to cure the mid corner understeer and also get faster, so I tried high front wheel rate and low rear one (A); and the other way round (B). Now the observations:

    - A feels horrible to drive, even steering on the straight is nah
    - A feels understeery, why?
    - A is again 0.3s faster than symetrical high wheel rate, first times below 2:00
    - B just feels great, the rear is all over the place but well controllable
    - B cures the mid-corner understeer
    - Although B feels so great, I'm doing 2:01 laps o_O

    Why the hell is A understeery, when the front is stiffened and should react faster? Why is A 1.3s faster, although B feels a lot better?
    Don't understand my world anymore.
     
  9. Kade

    Kade Hardcore Simmer

    MrDeap, liakjim, V8_KB and 4 others like this.
  10. V8_KB

    V8_KB Alien

    I didn't do a lot of laps, more or less Aris style - change something, do the outlap then two hot laps and back to pits. Maybe that's why my differences in lap times aren't that big between different wheel rate settings, but I noticed different behaviour between them. Stock is too soft that is most noticeable in mid-high speed turns, stiff is getting a bit too nervous for my liking, but it's manageable. The one in the middle (values from my saved setup) is the one I like the most, not that much of a jelly as the stock one but not that nervous as the stiff one. Here are laps and setup values that have been changed, if it's not mentioned it means it's left at default.

    Laps 1-5 - Aris setup: gears - 9/42, pressures left - 26, right - 28
    stock.JPG

    Laps 5-10 (crashed on 8th so restarted from pits): gears - 9/42, pressures left - 28, right - 30, brake bias - 62, diff coast - 40
    mid stock.JPG


    Laps 11-13: gears - 9/42, pressures left - 28, right - 30, brake bias - 62, diff coast - 40, wheel rate front 42 rear 30, ride height front - 20, rear - 5
    mid.JPG


    Laps 14-16: gears - 9/42, pressures left - 28, right - 30, brake bias - 62, diff coast - 40, wheel rate front 50, rear 40, ride height front - 13, rear - 3
    hard.JPG


    After first stint with Aris' setup I adjusted pressures adding 2psi on both sides, since they were blue-ish, also changed brake bias and coast to something that I'm usually using because I really don't like default brake bias. Then did another stint with those adjustments but still with default wheel rates. In the end stock/soft is ~0.4s slower than medium and ~0.1s faster (!) than stiff.

    Lap times aren't that important here (IMO) because two hotlaps on each setup probably won't give believable results, but the main topic here - car behaviour change, is noticeable with each one of those three wheel rates settings. The biggest change (for me) is under braking to T1 and T10 - the stiffer the suspension the better it feels. Also exit from T3 - the stiffer it is the rear is more likely to step out, but with soft it's harder to get a good run through the turn. T6 and T12 are the turns when the understeer is the most annoying with default setup and it gets better with stiffer suspension.

    Sorry for wall of text. ;)
     
  11. Minolin

    Minolin Staff Member KS Dev Team

    Ty, very worth a read. It struck me that I forgot about the lateral load changes, which you probably mean by explaining my observations. To wrap around my head I need to watch Maurizio's beating again.
    It didn't explain why the oversteery setup was so much slower, but I got better.

    Point 1: My driving is drastically changed. I didn't really notice until I compared replays. With the default setup I try to overcome the understeer (I don't like) by exploiting trailbraking and power oversteer. Give me more oversteer and I do it the same, but more succesfully in the longer corners (well I'm feeling more succesful at least).

    On the more front-stiff setup I instantly changed to "normal" driving, without all that sliding around. Result 1: Faster. Result 2: More consistent, as I'm driving not as risky.

    Point 2: I was right, mid-corner is faster with a loose rear. This is a good display what's happening:
    upload_2017-5-9_22-59-38.png

    White is stiff rear, red is stiff front. So with more oversteer, my corner speed doesn't drop as much. But: I'm losing this advantage all over the place. Getting a good exit is risky and won't always happen, mistakes (like that lift towards the end of the graph) cost tenths immediately. Most exits look like this to be honest:

    upload_2017-5-9_23-4-4.png
    (white: ) very early on the throttle, but I need to keep dancing while the understeer setup just let's me floor it and correct with the wheel.

    So my conclusion is, that the stiff rear could be faster in the hands of a driver who can handle the oversteer (?).

    Point 3:
    Too proud not to tell about it. I noticed that the stiff rear tends to slip the inner tyre, especially in the last corner. The car isn't upset at all, but you notice the RPMs oscillate and the acceleration is slowed down. Raising the differencial lock cures this (and even gave me 0.25s). But then the exits are even harder to control for me. Power curve is becoming a real problem at 50% lock.
     
  12. Kade

    Kade Hardcore Simmer

    It's called stability of the car and engineers actually can calculate "Stability Index" which basically means how drive-able the car is. Slow human reaction time is the reason why the fastest setup for any human driver is not the fastest absolute setup that a bot could deal with. Modern cars can run setup with low stability index (high driver complain index) but stabilize the car with electronics (which lowers the driver complain index). It obviously depends on the driver as well how high the stability of the car has to be where driver is comfortable.
     
    garyjpaterson and Minolin like this.
  13. MrDeap

    MrDeap Hardcore Simmer

    Comparison



    In my opinion it function a lot with the load on the tires. The car is light, lack of power & lack of downforce. Stiffen the spring rate on that car help to get the load to increase the temperature quicker to optimal. One side of the rear tire doesn't heat up which can be remedy by increasing the differential lock on either acceleration of deceleration.

    Set the suspension for driving style is total myth for me. I believe doing to get the best out of the tire is what make more sense to me.

    2:00.152 with stiff


    If I were to flat shift, I'll probably get under 2min without effort. Much lower with proper alignment.
     
    Last edited: May 10, 2017
  14. Tberg

    Tberg Alien


    Pretty sure you can get under 2min, just by max the revs out before shifting and avoid that kerb-bump at T10.
     
    MrDeap likes this.
  15. MrDeap

    MrDeap Hardcore Simmer

  16. sissydriver

    sissydriver Alien

    Thank you Aris for the impressing video and the impressing amount of knowledge. I am new in simracing and love it. And i love the way how you and the other guys at kunos do your "job" (if it could be called job) with heart and brain. This combination happens not so often.
    And thanks to all the guys here that make this place everyday worth to look and read and laugh and learn and so on.... ;)

    (my english is not so good, sorry!)
     
    liakjim likes this.
  17. Skybird

    Skybird Alien

    Very helpful for amateurs in car technology and setups like myself. Springs and bumpers and such stuff I always found to be the most difficult to understand (and to keep on memory). Much appreciated that you do this video, thanks!
     
  18. MrDeap

    MrDeap Hardcore Simmer

    @Tberg Thanks I manage to get 1:59.346 by simply rev higher on the stiff setup.


    Few PSI tweak, change the front camber & toy with the differential along with flat shifting would probably easy get me in the 1:58.*** effortless.
     
  19. Schnipp

    Schnipp Alien

    Yesterday evening I drove the Porsche 935 Moby Dick, it had been a while.

    After some laps I wasn't too happy with the setup, made minor adjustments to the PSI (+1 all around) and little on the rear camber (0.2 or 0.3 more neutral camber), but the main change after the first few laps was increasing the spring rates while keeping the ride height constant.
    Iirc front 43 to 58 N/mm, rear 59 to 74 or 77 N/mm and this makes the whole car more precise and stable, especially in the late braking phase as the front brakes are fading and BB shifts towards the rear which can unsettle the car. Now the car feels more intuitive and easier to balance the car or catch if it starts to slide.
     
    Leonardo Ratafia and Tberg like this.
  20. Tberg

    Tberg Alien


    About that,
    @Aristotelis , why is it we should aim for the default hight, when altering the springs? Is it just a rule of thumb, or is the default ridehight the "best" overall for the givin car, and how did you determine the default hight in the first place?


    Best
     
    Tim Meuris likes this.
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