1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Discuss rFactor2

Discussion in 'Chit Chat Room' started by Ace Pumpkin, Sep 16, 2016.

  1. mannitom77

    mannitom77 Racer

    But apparently they do it nowadays too. In entry and corner exit too. Not all the time but some specific corners. But I don't think they do it on races because of brake temps and fuel saving.


    And this is from Formula1.com site "The fundamental principle of efficient cornering is the 'traction circle.' The tyres of a racing car have only a finite amount of grip to deliver. This can be the longitudinal grip of braking and acceleration, the lateral grip of cornering or - most likely in bends - a combination of the two. Racing drivers overlap the different phases of braking, turning and applying power to try and make the tyre work as hard as possible for as long as possible. It's the skilful exploitation of this overlap, releasing the brakes and feeding in the throttle to just the right degree not to overwhelm the available grip, which is making the best use of the 'traction circle'. The very best are those who can extract the maximum amount from the tyres for as long as possible."
     
  2. chakko

    chakko Alien

    Yeah, i figure he only does it when he's braking while having the steering wheel turned, to stabilize the car while braking.
     
  3. Stereo

    Stereo Alien

    It seems to do the opposite of help during trail braking though... If you have the brake bias set up perfectly for maximum deceleration (1g or whatever) that is a higher front bias than you want while trail braking (lighter deceleration to make room for cornering, thus more load on the rear axle)
    So if anything you'd see gas pedal taper off at the same time as the brakes to get the latest possible braking.

    That's purely from a theoretical pov, if people are doing it successfully in sims then either they constantly have the brake bias too far backward (and compensate by adding gas) or the sim is broken.
     
  4. What's up with those brake markers being on the track before the chicane?? :confused:
     
  5. martcerv

    martcerv Alien

    That is one of the main reasons to do it, you set bias more rearward then use throttle to balance the car out. Especially on downshifts which is one thing that in RF2 you can abuse more IMHO as you can pretty much shift at any rpm and hold some throttle to avoid compression locking. You obviously also need to move bias rearward for this or you would be locking fronts. Its a technique that is fairly common but I think in rf2 due to being able to use gears as the main rear brake opens it a bit more to abuse and makes it more needed to use this method as its a significant advantage in that sim.

    In AC its still useable but not to the same extent as you cant shift at way too high rpm but you can still trail some throttle in some corners to get a bit more control. The same as into a fast near flat corner sometimes its better to keep it flat and dab some brake rather then lift of throttle.
     
  6. Stereo

    Stereo Alien

    I suppose for hotlapping it's feasible but longterm it just consumes brakes/fuel quicker (and using the engine/clutch to brake is obviously gonna consume less replaceable parts).

    It does make the car more stable while braking but it's so inconsistent (amount of power depends on rpm) that I don't see how it could perform better than having brake bias set correctly for straightline braking.
     
  7. What Vettel did seems to be what Ross Bentley described:
    This sim-exploit doesn't look like this.
     
  8. mad_dog

    mad_dog Rookie

    This technique exist (left Breaking right throttle)
    So better you must this accept or leave it.
    Every Driver drive different. Me personally use it in Kart and in hillclimb

    Gesendet von meinem SM-G928F mit Tapatalk
     
  9. Yeah, I too am using it during the winter time because it's a nice technique to perform controlled slides even with a FWD cars.
     
  10. mad_dog

    mad_dog Rookie

    And here another example...

     
  11. mad_dog

    mad_dog Rookie

  12. this discussion has been going on for at least 15 years in simracing. It seems that no matter how many real life examples are shown, there will always be people out there convinced this is a "sim exploit". It simply isn't, it's just a "real time brake balance" under the right foot of the driver.. really, get over it. A lot of drivers develop it without even realizing.. some do it on purpose, some don't. But this does not change the fact that there is absolutely nothing strange or un-physical about it.
    There was a famous example of a sim that got this really wrong making it into a bit of a meme.. but it was an isolate incident and doesn't make the technique less valid.

    You'll find books that encourage it and some that don't.. just as everything else like, for example, downshifting, some (ie. Carrol Smith) will tell you you should forget about it and simply use the brakes ("brakes are for braking, gears are for accelerating" cit.).. some will tell you should always downshift. Up to you what you want to use, but it's all fair game, both in RL and in sims.
     
  13. Of course this technique exists but there's something that prevents real life racers from doing that. Might be brake wear, temperatures (affecting also tyre pressures and temps), fuel consumption, who knows what different factors might be involved. But something there clearly is because you cannot see it happening (to the same extent), regardless of the engineer armies finding ways to get more performance out from the car.
     
  14. oh come on... brakes that are designed to slow down a car at 5g from high speed surely won't die because there is a tiny amount of positive torque coming from the engine in mid corner!
    Unless you are doing a 24h race and engineers designed the brakes to last EXACTLY 24h and 0.1 seconds then die.

    By this logic if the track turns out being a little bit more grippy than expected the car will destroy itself?
     
  15. additionally, those tiny amount of gas are just enough to remove engine braking torque without adding anything into the system... so drivers are simply trying to eliminate that element, in some F1 team the engine brake torque is electronically kept to "almost zero", and how is the ECU doing that? You've guessed it.. by applying throttle!.. is that destroying rear brakes? So why the very same operation done by a driver should create any problem at all?
     
  16. It wasn't about "tiny amount of positive torque coming from the engine in mid corner" but overlapping brake and throttle through the whole braking and turn-in phase. That's the small difference. :)

    Edit: Would be nice question to ask from guys like Nicki Thiim..
     
  17. read the post above.. 10%-20% gas at high rpm is going to be MAYBE some tiny positive torque.. most likely zero, or close to zero engine brake.
     
    Topuz likes this.
  18. Good point.
     
  19. liakjim

    liakjim Alien

    Hany I would like a comment regarding what you told about set-up. Is it normal that super opposite set-up files will give exactly same lap times to the same driver? Ok you might have different deltas in different parts of the track but with maybe some minor differences in set-up.
    But what happens with completely different setups like super stiff or super soft, minimum wing or maximum wing? I find it really peculiar that you claim to had exactly the same pace.

    Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
     
    Topuz likes this.
Similar Threads
Forum Title Date
ACC Graphics - Tracks and Cars Again, a discussion about Lexus custom liveries Apr 1, 2024
ACC PS4/PS5/XB1/XBX/S General Discussions Crossplay Discussion Dec 14, 2023
ACC General Discussions Discussing Driving Position and Ergonomics Feb 20, 2022
ACC PS4/PS5/XB1/XBX/S General Discussions ACC PS4 - XB1 General Discussions Dec 29, 2021
ACC General Discussions Ferrari Driver Expert - Open Discussion Oct 15, 2021
ACC General Discussions Discussing AI (no reports) Mar 20, 2021
ACC Gameplay [1.7] Ai Discussion Feb 10, 2021
ACC General Discussions Assetto Corsa Competizione - 2021-2022-2023-2024 Generic discussion Jan 1, 2021
ACC Physics Discussion about car damage Dec 22, 2020
ACC Physics Tyre behaviour discussion. Aug 31, 2020
ACC General Discussions Discussing AC vs. ACC Aug 24, 2020
ACC PS4/PS5/XB1/XBX/S General Discussions ACC physics and depth of simulation discussion Aug 2, 2020
ACC Physics Discussing the BMW M6 GT3 Jul 28, 2020
ACC General Discussions Discussing GT4 in ACC Jul 21, 2020
ACC General Discussions Discussing MP Mixed-Class Racing - GT3/GT4 Jul 9, 2020

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice