1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Off-track 5 Second Penalty

Discussion in 'Suggestions' started by FerrariMan96, Nov 13, 2013.

?

What do you think of the current penalty system (with the 5 second throttle-cut)?

  1. I like it and it should stay as it is

    7.1%
  2. I think it is good but it is currently too harsh

    4.8%
  3. I think a two-stage penalty system should be used instead (see below)

    12.1%
  4. I think only 'invalidated laps' should be used as a penalty, like in the tech preview

    49.5%
  5. I think there shouldn't be any penalties at all for track limits, apart from serious corner cutting

    26.6%
  1. Think outside the gaming software box. Most games never receive updates (except MMoRPG) other than bug fixes after release. The wider software world, this is not so much the case. For example, the Safari browser I am using right now is at version 7.1.
     
    TCLF likes this.
  2. kakusso

    kakusso Hardcore Simmer

    Kunos, please never remove the penalties in multiplayer. Or the races would become a complete joke.
    Races were you would have to cheat to keep up with others.
    It is perfect as it is ->
    1) If you go out of the track as a result of a collision, you don't get a penalty
    2) If you get out of the track as a result of a mistake* you get a penalty.

    * The frontier between voluntary or involuntary mistake can be difficult to define.
     
    Last edited: Oct 26, 2014
    Andy-R likes this.
  3. Timberwind

    Timberwind Racer

    Problem is there are still some corners where the penalty is not enough.
     
    Andy-R likes this.
  4. Ben Lee

    Ben Lee Alien

    I'm not sure what you mean. If you get knocked off out of the track, you get a 5 second throttle cut like any other time, if it's your fault or not. I had to avoid a collision the other day by going on the grass, so not only did I lose time by being on the grass, I got dirty tyres and was slapped with the 5 second throttle cut, none of which was my fault. The 5 second throttle cut has no place in a serious sim.
     
    Phil64 and ears1991 like this.
  5. Paps

    Paps Racer

    This penalty system couldn't be any worse as it is. A guy in front of you, who you drive close to, cuts the track and gets 5s penalty. Then because the system takes his throttle away, you in many times rear end that person. It just doesn't make for a safe and enjoyable racing.

    They should completely ditch this type of penalty and make it so you control the slowdown yourself as you do in iRacing. If the slowdown is not sufficient enough, you get a drive through penalty.

    Or maybe 3 warnings and if you do it 4th time, you get drive through.
     
    osy1950 likes this.
  6. 4yrton Senn4

    4yrton Senn4 Simracer

    1st Warning, 5 Seconds added to final result ( No slowdown )
    2nd Warning, 5 Seconds added to final result ( No slowdown )
    3rd Final Warning, 5 Seconds added to final result ( No slowdown )
    4th Disqualified and removed from race
     
    Last edited: Nov 21, 2014
    liakjim and osy1950 like this.
  7. Filippo94

    Filippo94 Alien

    What about when you break your wing int the first chicane madness and then have to do all the track with hell understeering before getting in the pit? half racers would be disquailified...
     
  8. Mitja Bonca

    Mitja Bonca Alien

    No, no. It should be like in reality. 2 warnings with no consequences. 3rd warning is a penalty - I`m for driving through pits.
    I know there are different types of warnings and penalties, but the one described above seems the most fair to me.
     
  9. Erwin

    Erwin Racer

    It's complicated and probably every penalty system has its drawbacks. I think gtr2 did it quite well, altough it had too harsh stop/go penalties instead of drive through. I don't know how the detection system of gtr2 worked, maybe with predetermined 'cut zones'.

    I've been thinking about the pros and cons of the current AC penalty system, which uses only 'tyres out' to detect cutting:
    + penalty reduces the time advantage of cutting
    + penalty is instant; no change of positions after the race.
    - penalty is sometimes not sufficient (monza 1st chicane)
    - penalty is sometimes given when it is not needed (when avoiding a collision. or already lost time after a mistake)
    - slowdown causes danger to drivers behind

    Here's another idea; a bit more complicated though so i've been painting.
    cut.png
    Say we cut the first chicane in monza, and we have the current delta time to our best lap available.
    We leave the track at position 1 and re-enter at position 2. If we are running at high speed, then the delta time at pos 2 is smaller than at pos 1: a cut is detected; laptime can be invalidated.
    But, in a race, what is the advantage that we've gained? Just taking the difference between Δ1 and Δ2 isn't sufficient: our speed on the next straight is much higher than when we would have taken the chicane. The delta will still be decreasing until the next corner. It's better to wait until the delta doesn't drop (significantly) anymore and only then calculate the time advantage since position 1.

    I think it's best to add up the advantages of all cuts, and only get a drive-through when the sum exceeds a certain amount (say 10 seconds), rather than slowing down yourself after a cut. Otherwise, when your tyre are worn, you could cut a chicane and then 'give up' this advantage only because of poor grip.

    There are probably drawbacks and lots of if-statements needed to refine, but this post is long enough :)
     
  10. henri

    henri Hardcore Simmer

    Worst thing in current system is the power cut off. It can cause you a spin or someone might crash your back.

    IMO iRacings slow down where you have to "slow down by yourself or get black flag" is better.
     
    MrBungle likes this.
  11. magzire

    magzire Alien

    It causes more trouble. Someone cuts Eau Rouge slightly in a tight group and guess what, a massive pile up. This is a Sim (hopefully) not some console game. IMO does not belong here.
     
  12. GT1

    GT1 Racer

    I think it is a stopgap thing to get by until real racing rules(flag system) are implemented.
     
    TCLF, magzire and TheBestBeast like this.
  13. Phil64

    Phil64 Simracer

    I've never been on a single server where this penalty system is in force.

    Please Kunos kill it as soon as you possibly can.
     
  14. LATE4APEX

    LATE4APEX Alien

    I for one don't think I should be penalised for going wide onto the grass, already going to loose time by being on grass !

    LATE4APEX
     
  15. MrBungle

    MrBungle Racer

    Seb Vettle would be disqualified from every race!
     
  16. 4yrton Senn4

    4yrton Senn4 Simracer

    How about !

    1st Warning, ( No slowdown )
    2nd Warning, ( No slowdown )
    3rd Final Warning, ( drive through )
    4th Disqualified and removed from race

    IMO -There should also be a max number of times people could vote to restart session etc etc !

    Sometimes people who get a bad start keep clicking the vote button like crazy and it's sooo annoying !
     
  17. Luigi Gianni Vollaro

    Luigi Gianni Vollaro Hardcore Simmer

    Good idea, my preference would be....
    1st Warning, ( no slowdown, but any places gained must be given back or drive through penalty)
    2nd Warning, ( drive at 50% throttle or less for 5 seconds at drivers discretion within the next 30 seconds, plus any places gained must be given back or drive through penalty)
    3rd Final Warning, ( drive through or if not enough laps remain 1 minute added to overall time )
    4th Sent to pit box and inputs disabled until next session
    5th 2nd time sent to pit box, kicked from server

    Also only for cutting, not for running wide.
     
  18. redlinezak

    redlinezak Racer

    If the delta time was totally accurate the there could be a system where you get a notification (on screen display) that you have cut and you must complete the current lap at least X seconds slower than your best (say 1 second for example). If you cut more than once on a lap then the delta penalty increases 1 second per cut.
    If you fail to take the penalty within that or the next lap then you are given a stop/ go?
    Any gain made from increasing your speed on the following straight (monza or Spa for example) would be negated by the delta time penalty. If your mistake or having to avoid an accident has already cost you time then there would be no further penalty as you will already be behind your delta.
    This also would mean that it makes no odds whether you potentially gain 0.1 of a second from a cut or 5 seconds from i mad cut as you will lose the same either way.

    I realise this could still be abused if you were determined to do so (endurance races on worn tyres for example) but it seems to fit most of the bill?

    What ya think?

    Thanks

    Nath

    EDIT
    This is not going to work for lap 1 or 2 as you will not have a representative lap time for the delta to be meaningful.

    EDIT 2 Maybe for the first 2 laps the delta time is measured against your quali time or maybe quali time plus X seconds?
     
    Last edited: Nov 25, 2014
  19. Erwin

    Erwin Racer

    Some apps like Mini Apps have accurate deltas to personal best, stored per car/track. These could be used, and maybe stretched to 105% or so.
    It's hard to determine if one slows down on purpose or not. So like you said, it could be easily abused. In my opinion slowing down on track is a bad idea.

    I think it's better to stick to warnings and drive-through penalties. Warnings are given when someone cuts and gains a small amount of time, while penalties are given when someone gets too many warnings or cuts massively.

    Two criteria for a drive-through penalty could be: X times a time-gaining cut per race, or Y seconds total gained time from all cuts.
    Y takes care of massive cuts like full throttle monza T1, and X takes care of repeatedly making small cuts. X should be bigger for long races.

    In my previous post I sketched how the advantage of one cut could be determined. I now realize its incomplete as the advantage may begin even before the cut starts (if you brake too late...)

    Yeah it may look complicated but once implemented its easy for the driver.
     
  20. redlinezak

    redlinezak Racer


    It doesn't really matter if they slowed on purpose or not i guess as long as the delta time was slower. Also with the driver being in control of it then it can be done at a safe time rather than immediately after the cut point (in the same way a driver would (should) slow to let faster cars by under blue flag. A 1 second slow down is just an easy gentle lift on the straight for example).
    I think it would undoubtedly be better if the severity of the cut and the cause of it was able to be determined by the game but if that is not possible to do reliably then i think this was will work well (all cutting will be treated the same way but it will be very hard to gain any time advantage from it.

    Like people are saying. Without some human eyes on the situation it will never be totally fool proof so any solution is going to be a compromise.
     
Similar Threads
Forum Title Date
ACC Gameplay Automatically restarting session [Actual issue: session is reset when teleport from off-track] Dec 3, 2021
ACC Physics Strange behavior Silverstone off-track Aug 22, 2021
ACC Multiplayer All opponents off-track during session Mar 24, 2019
ACC Troubleshooting block that lasts 3/4 seconds Monday at 9:52 PM
ACC Multiplayer Cars teleporting for a split second into pit lane and back Feb 17, 2024
ACC Troubleshooting Loss controls for some seconds during the game ACC Apr 27, 2023
ACC Multiplayer Losing connection after 30 seconds Mar 30, 2023
ACC Troubleshooting Game freezing for several seconds mid Race Jan 1, 2023
ACC Virtual Reality 2 _ seconds faster Oct 26, 2022
ACC Controls & Peripherals Why do I suddenly have a second wheel? Sep 28, 2022
ACC Rating & Leaderboards PACE (PC) Rating dropped 89 to 69 in seconds Jul 15, 2022
Chit Chat Room Best way to setup reverse grid-second races offline? Jul 5, 2022
ACC Physics Getting stuck in second on Indianapolis exiting turn 11 Jul 4, 2022
ACC Troubleshooting Freeze for several seconds in race. Subsequent crash (in the track) Apr 28, 2022
ACC Multiplayer CP servers losing connections second day Apr 6, 2022

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice