1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Alright, enough cars for the moment...

Discussion in 'Chit Chat Room' started by WilliamRiker, Sep 13, 2017.

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  1. Berniyh

    Berniyh Alien

    IMO, it should be just implemented in the FFB.
    But if sim devs are interested, Mika from Granite Devices said recently that they could easily add APIs to the software/firmware so that programs can change things for the SimuCUBE-based wheels, be it profiles or (although that would require them more work) other things (my suggestion there was actually on SLI systems etc.).
    So they are interested, but I do understand that they will only do it if some devs show interest, because otherwise it would be wasted time.
    Nevertheless, I think a soft-lock should be implemented in the simulator and not change hardware stuff, because only that way you can ensure that it works for just about any controller and not just specific ones.

    Apart from that, the AMS physics dev, Nils Heusinkveld, uses a Bodnar SimSteering, iirc. So not exactly a common wheel solution either. ;)
    I totally agree and I definitely would love an improved softlock. Expressed that one often enough.

    My question above was mainly because AC is the only sim I actually experienced some sort of lock at all (despite it being currently a soft-soft-lock for me, meaning without FFB).
     
  2. Berniyh

    Berniyh Alien

    AC, by default, has a "soft-soft-lock", meaning that at some angle, further turning the wheel is ignored and the front wheels remain at their current position.
    AC can enforce that limit but using FFB but it does so in a very digital way, meaning that you get no stopping force if you're below the limit and full reverting force if you are beyond the limit.
    That works nicely on some consumer-wheels that aren't strong and have relatively high inner damping, but it's not so nice if you have a lowly damped 20 Nm DD wheel in your hands, because your whole rig will rattle like crazy.
    Trust me, with a DD wheel, you try that soft-lock once and never again.
     
  3. WilliamRiker

    WilliamRiker Racer

    Agree. I would also add: -Does the racing mechanics works like the real deal?

    From that question comes the rest of the things i think should be added or improved: Soft lock, Mandatory pit stop, multi-class racing, penalization system, etc etc.
     
    marmagas likes this.
  4. chakko

    chakko Alien

    I see. I drive with a G27, and the soft lock is very apparent, and no shakes or anything. There's just a FFB "barrier". Same in iRacing, and in netkar Pro. That's why i was confused. I thought that IS a soft lock, so i was confused about having a INI setting which enables soft lock too. Didn't know it doesn't work so well in wheels with more torque either.
     
  5. WilliamRiker

    WilliamRiker Racer

    In my experience RF2 has the same kind of experimental FFB lock that AC has, but without the rattle
     
  6. WilliamRiker

    WilliamRiker Racer

    That's strange, look in your assetto_corsa.ini file, i guess it is enabled?
     
  7. chakko

    chakko Alien

    No, the option isn't enabled. But, of course there's a soft lock in the game. As i wrote, i am confused now. Maybe you mean something else. How would the degrees of steering differ through the cars, if there WASN'T a soft lock. Makes no sense.

    On the Formula Abarth, the degrees of steering is ~400° or so. So there's a soft FFB bump, when you get to that limit. That's the soft lock, isn't it?
     
  8. Berniyh

    Berniyh Alien

    Then you activated it by hand, because afaik it's off by default.
     
  9. Berniyh

    Berniyh Alien

    Well again: where do you activate it? ;)
     
  10. WilliamRiker

    WilliamRiker Racer

    From your description it sounds like it. it's exactly a FFB "barrier" when reaching the car's steering lock. For me, when disabled, the wheel just kept going until it's phyisical lock, beyond the point where the wheels stop turning.
     
  11. chakko

    chakko Alien

    No, not at all. I never activated that option, didn't even know it's there, and it is disabled anyway. I think i get it now though: http://www.racedepartment.com/threads/soft-lock.111976/page-2#post-2290458

    The way it is now, with the soft lock option disabled in the INI, the game adds a FFB "stop" when you hit the limit of the degrees of rotation of the respective car. What the soft lock option in the INI file is supposed to do is stop the wheel completely when you hit the limit. At least that's the way i understood it now. Anyway, i don't really feel the need for such an option, if the game already limits the degrees of rotation using the FFB. But, maybe it's really needed with DD wheels and likes, IDK.
     
  12. Ace Pumpkin

    Ace Pumpkin Alien

    How much does a digital copy weigh, just curious ;)
     
    Tomcul and Parminio like this.
  13. WilliamRiker

    WilliamRiker Racer

    I didn't, for me, it was enabled by default. I bought that game a month ago or so.
     
  14. chakko

    chakko Alien

    That's weird, because i have a FFB stop, even with the soft lock option deactivated in the INI. Is that really not present in your wheel? Seems weird, as i thought it's a general thing, present in the FFB, for all wheels.
     
  15. Serious hardcore simulation fans that need soft lock??? wtf?
    Am I the only one that can feel when I reach the point of the wheel no longer working even though the ability to turn it a bit more still exists?
    Anyways...
    Maybe instead Kunos will just get rid of the stupid non working 'feature' and replace it with a feature that hardcore simracers really want: An app that tells you when you are at the end of the wheels travel for that car. If there is one thing that hardcore simulation fans like, it's more apps on their screen or tablet. (because 'muh immersion' apparently starts and ends with being able to control your own pit limiter button or drive a formation lap)
     
    liakjim and Parminio like this.
  16. Parminio

    Parminio Simracer

    The same weight as the computer that downloaded it.
     
  17. chakko

    chakko Alien

    Definitely. Simply because the game HAS a FFB stop, when you reach the limit of the degrees of rotation for the car... that's why i wonder what that INI setting does. Because the game already does what i assume that setting does. AC from the very beginning had that FFB stop on the limit of the DOR of the cars. Really confused here.

    And, yes, you can steer past that FFB stop, and steer in the area which doesn't work for the car's DOR anymore. But, there's definitely that FFB "powered" stop. It's just that it isn't so strong that you wouldn't be able to steer past it.
     
  18. WilliamRiker

    WilliamRiker Racer

    If there is one thing that hardcore simulation "fans" like, is to bash other players for being less "hardcore" and not needing the stupid ridiculous features that they don't use for racing because they are awesome, and of course feeling themselves superior because of that.

    In your next comment try to say something constructive thanks.
     
  19. liakjim

    liakjim Alien

    Soft lock is for noobs. :)
    Download this and have proper hard lock with proper degrees, better than any sim does (i am in the middle of a guide but it's really simple)

    [​IMG]
     
  20. Parminio

    Parminio Simracer

    To be fair, he (Hornbuckle) has a point. If the steering is no longer doing anything for you, why continue on steering? It's sort of like braking: If you lock the brakes up, pushing down harder on the pedal 'till it stops isn't going to do you one bit of good, so what's the point?

    He's not insulting you, he's simply asking why something like that is needed when in the grand scheme of things it does no good because once you're at that point you're already no longer steering any further anyway.
     
    Fat Rich and Michael Hornbuckle like this.
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