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Iracing – dynamic tracks preview video

Discussion in 'Chit Chat Room' started by Caleb Mils, Jul 3, 2015.

  1. Caleb Mils

    Caleb Mils Gamer

    What do you think about it ?
    Should we also get it here or do you think we have dynamic enough races ?
    Do we have any kind of dynamic track/real road features here apart from rubbering ?
    Is rubbering here based on exactly where cars drive ?
    Does it depend on how we drive ? For example if cars drive at snails pace (without even tiniest glimpse of sliding) puts the same amount of rubber as if we would drift all the time ?
    Or is it just predetermined here, so that after x amount of laps, put x amount rubber whatever cars do ?

     

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  3. IMHO this complex dynamic track simulation comes useful only during rainy sessions. Drying line, standing water, sunshine drying the surface, etc. For sure when speaking of Nascar racing it might be a bit different because you can play with your driving lines a lot more.

    Anyhow, it would be nice to see such a feature in AC too but I wouldn't hold my breath while waiting. :)
     
    Leemstradamus likes this.
  4. LeDude83

    LeDude83 Alien

    AFAIK in AC it's a highly simplified approach: there's a multiplier hidden in the documents that defines the amount of grip gain per lap, including the possibility of zero grip gain. The grip will be added across the whole track and no matter how many cars are driving.
    That's how I understand it. If I'm wrong, @AC Support should forward this to the devs for a quick insight.

    Cheers
    Chris
     
  5. ChrisR

    ChrisR Alien

    Your right chris, its very simplistic..

    In iracing what is good is that it will all be done on the fly, no messing witg settings, guessing what it should be etc.. You just get in and depending on how you drive, how many cars, etc etc the track will do what it should do..

    I asked stefano whether we would see the same dynamic track in ac and this was his responce

    " @KunosStefano: @vx220project lets see how it'll will be.Im afraid it's a huge work for smthing that doesn't come thu at all while driving if not overdone."
     
    Mogster, Leemstradamus and LeDude83 like this.
  6. It doesn't do anything when you're hotlapping, but it'll definitely affect things when you do races longer than 20min ;)
     
  7. liakjim

    liakjim Alien

    Is this wrong? In AC, isn't there a multiplier which says X% lap gain * cars per lap will added? (if gain is 10 then grip will rise to 0.5% if a car makes 50 laps or 5 cars make 10laps)
     
    alex72 and LeDude83 like this.
  8. LeDude83

    LeDude83 Alien

    Ok, didn't know that ;-) I was actually trying to be sneaky by posting something that MIGHT be wrong in order to get AC Support to go and get value information for us :-D

    So I guess number of cars does count but still track grip is equal across the whole track?
     
  9. AC Support

    AC Support Official Support Staff Member KS Dev Team

    Exactly. It's working like that.
     
    alex72 and LeDude83 like this.
  10. martcerv

    martcerv Alien

    I think thats a very impressive feature they have announced there and would really add to the simulation of driving a car on a track. In reality there are no fixed conditions and you need to adjust to track conditions every time you go on track even during a stint or a session things can change drastically. This has taken the fairly impressive RF2 real road approach to another level. For people simply keen on hotlapping such a thing is pointless as if doing it to compare against others you really need fixed conditions for all. But for an mp session or even racing AI such a feature would be very welcome, real driving is trying to find the ever changing limits of the car and track and so you need to react more then say someone just perfecting a lap on an ideal track in sterile perfect conditions. In real racing track records really dont mean much its more down to who is quickest on the day in the same conditions facing everyone and how well each adjusts to the challenges they are given. It doesnt need to be extreme changes such as wet and dry but even the AC system if it worked in MP along with time of day effecting track temps would be better then we currently have of all mp sessions fixed at 26c/32c temps which is really quite limiting for a simulation.

    For Iracing to adjust track temps per zone for traffic and also shadows etc is pretty neat, the track temp build up from cars is more a thing on short tracks or ovals but temps in different track sections that are exposed or sheltered is quite impressive.
     
  11. It looks awesome, and probably will be, but remember that 'coming soon' in iracing means that it will probably be another couple years before it is implemented and then another years after that before it is working correctly.
     
  12. nonnex

    nonnex Alien

    I like that really.

    Like the superb physics we have in AC for the cars, it would be really awesome - and a logical step - to put additional attention and love into the physical environment. In combination with the laserscanned tracks this would be more then great.
    Such environment simulations would round up one of the main outstanding assets (the physics) of AC perfectly.
     
    Last edited: Jul 3, 2015
    Leemstradamus likes this.
  13. Tucker73

    Tucker73 Hardcore Simmer

    sim racing just gets better and better...I never had a hobby until I started this...and I don't think i'll ever find a better one...unless I win the lottery.
     
  14. kikie

    kikie Simracer

    This sounds very interesting.

    Come on Kunos, make something similar for Assetto Corsa. :D
     
    Cuthere likes this.
  15. I bet as soon as Kunos can figure out how to get people to pay hundreds of dollars for AC they will get right on it. Just in case you think I am kidding, I started a rookie account and added everything to my cart and even after a 30% discount my total owed is $872!
     
    alex72 likes this.
  16. Ethan Dean

    Ethan Dean Hardcore Simmer

    My jaw was on the floor watching that. Talk about a gamechanger.
     
    Michael Hornbuckle likes this.
  17. Pascalwb

    Pascalwb Hardcore Simmer

    Doesn't rF2 have the same dynamic track?
     
  18. MrGiggly

    MrGiggly Racer

    Anything that can add to realism and immersion is all good imo. Its not going to affect the sprint series but endurance it most definitely will.

    Also don't forget that iRacing are running dynamic weather now, albeit always dry conditions but I'd expect them to eventually extend to include wet, in which case dynamic tracks become much more important.
     
    Leemstradamus likes this.
  19. nonnex

    nonnex Alien

    100$ ?
    Why thinking small, think big.


    Pay per Feature.

    - Set a Goal/Feature that has to be developed.
    - Set a esimated "Cost for Development" mark.
    - Set a time span for funding.
    - Let the ppl. fund a feature that they badly want.
    - If costmark could be reached Development of feature begin.
    - Else refund.

    Easy. ;)
     
    Leemstradamus likes this.
  20. I truly hope you are kidding and actually see how bad of an idea that is.
     
    Alessandro Greghi likes this.
  21. nonnex

    nonnex Alien

    I'm joking, of course! Its one of the nastiest business plans existing currently.
    But, you may wonder, there are (very big) projects/persons out there that work like this.
     
    Last edited: Jul 3, 2015
    Michael Hornbuckle likes this.

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