1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Game stock car

Discussion in 'Chit Chat Room' started by Steve Bullitt, Mar 28, 2015.

  1. Exactly :)
     
  2. takfar

    takfar Rookie

    Yea, but, you see, in the video you posted the wheel movement makes sense... the driver lets go of the wheel during a turn and it snaps back to place. In AC, I get the wheel rotating furiously past middle, then back again, and then rocks violently to one side and the other until it finally stabilizes. I do get the normal "snap back" feedback on other sims, and it does get strong when spinning, but it feels consistent to where the car is going. Only AC does the whole crazy jackhammer shtick.

    You want another example of strange "feedback" in AC? Engage reverse gear, turn the wheel slightly to one side and step on the throttle. The game will do what seems like a full 180° reverse recovery maneuver on its own (pulling the wheel the rest of the way to one side, and then back again when the car's facing the opposite direction). I don't know if there's any realism in that, but it looks insane. And no, this is completely different from the 1st gear heavy throttle spin recovery that is common and realistic, because when you do that the wheel doesn't dance around madly.

    It's like the steering wheel sometimes has a will of its own, and it's making its own choices rather than reacting to your input and interactions with the environment... which is basically my whole complaint about FF in AC. It's a disconnect which I don't feel when playing SCE or other sims. Again, this is something I've grown accustomed to, and I do like to race in AC, I just kinda accept that the car is going to do its own thing from time to time, and I'm powerless to avoid it.
     
    Dean Ogurek and David Dominguez like this.
  3. Stereo

    Stereo Alien

    yeah that's realistic, it's due to the caster, which is tuned to make cars stable driving forwards but makes them unstable backwards. Should see it in any other game with realistic suspension physics...
     
    LeDude83 and Mogster like this.
  4. ouvert

    ouvert Alien

    yes but can we tune it down little bit (a lot) ? .. it is unrealistically strong and unnatural .. and affecting steering precission. It is springy and jumpy .. in real car you can control it with gently touch of one finger (even in cars without power steering). Yes, every other sim has it but only AC and R3E feels this way where it is an issue ..
     
    Last edited: Apr 1, 2015
    Dean Ogurek likes this.
  5. Mogster

    Mogster Alien

    The problem is with FFB I'd guess.

    The sims are demonstrating realistic behaviour physics wise and outputting the result but your FFB wheel isn't up to delivering it. Maybe one day.
     
  6. Boris Lozac

    Boris Lozac Alien

    The wheel reacts to what the tires are doing? I can see why you like GSCE/rFactor now, cause it's completely the opposite of real life :D :p
     
  7. That's not exactly the issue...
     
  8. takfar

    takfar Rookie

    I said it reacts to the environment (the tires, the terrain, the car's movement and momentum, the forces in the driveshaft and drivetrain). It *needs* to react to *something*! The wheel has no movement of itself, it's a passive component. It's a dumb old donut made of metal (or wood, or plastic, or whatever). If the driver isn't turning it, then it normally self centers, due to caster angle. If the suspension is doing something funny (eg in a spin), it could be forced to move in another direction, but the movement should still make some sense based on what is happening with the car, instead of being pushed by some "unseen force". Again, it could certainly be my inexperience, but in certain situations (mind you, not every time) the car seems to be (violently) trying to right itself. Maybe my wheel is haunted?

    Except it will also do this on occasion when going forward... You start turning the wheel to a certain side and the wheel forces itself in that direction. It's the opposite of what the caster angle should be doing (self-centering). You know, all of this might make sense to an actual racer, but in AC, it feels very... artificial? Maybe because you can't feel the other forces involved in the movement, and the wheel is doing everything by itself?

    I suppose that could be it. Maybe it's something I can tune in FFB settings (I'm running a T500RS). Anyway, I'm probably unable to explain my discomfort in any way other than that I feel a disconnect between my actions and the car's actions in AC's FFB, especially in certain situations (spins and spin recovery), in which I feel there are "unseen forces" moving the steering wheel for me. None of that is an issue during normal racing (when a spin isn't involved), but... I also find the feeling of the grip nearing its limit to be clearer in the RF platform (which means I can keep better control, and, consequently, drive faster without spinning).
     
  9. Boris Lozac

    Boris Lozac Alien

    [​IMG]
     
    Cote Dazur likes this.
  10. takfar

    takfar Rookie

    /shrug o_O
     
  11. It's not clearer, because it's not overexagerated like here, but it comes more naturally, for sure.
     
    Associat0r and takfar like this.
  12. TomTrick

    TomTrick Gamer

    This sounds like an issue I had with my G27 and the FFB was inverted, it felt more like "Self unaligning torque", this was not in AC but in iRacing. Is there an option in AC to invert FFB? Could be worth a try!
     
  13. takfar

    takfar Rookie

    Yea, "natural" is probably the definition. FFB feels for "natural", or organic, in SCE (and rf1, I suppose), and more "artificial" in AC.

    No, no, it's not inverted, it works fine most of the time. I've experienced inverted feedback in certain mods, this is just weird feedback behavior in very specific situations.
     
  14. mrsmr2

    mrsmr2 Racer

    Nearly got me there but I realised what date it is.
     
    Boris Lozac likes this.
  15. That's not true at all, but okay....
     
    LeDude83 likes this.
  16. misterbeam

    misterbeam Hardcore Simmer

    Want examples ? but i hope you dont leave after ^^
     
    Associat0r likes this.
  17. I've been modding AC since you've been on the forum, I've gotten extensive technical data from two race teams (the car in question has received high praise by drivers and other members of the teams), and have created well over 50 cars for AC...I know how it works, and I know its shortfalls, but not responding correctly to most real life data is not one of them.
     
    LeDude83 likes this.
  18. misterbeam

    misterbeam Hardcore Simmer

    Ofcourse, because most of your mods are within kunos stiffness limits ... try to do some modern f1 with ULTRA stiff heave springs (400 N/mm +) and come back to me, i will show you a nice workaround :)

    And i will say it honestly, tyre model is weak and is very limited ... and you used P4/5 tyres on your oreca, why havent you used your real life data then ?

    The first workaround any modder in AC meets in BrakingTorque : you always have to reduce it because there is no thermal simulation that changesfriction coefficient and so on ...
     
    sherpa25 and Associat0r like this.
  19. That's funny because you said "for AC, you always have to use workarounds and substitute models", and you listed one time you have to utilize a workaround ;)
     
  20. misterbeam

    misterbeam Hardcore Simmer

    Well you want to play with words, so ... you said "Not true at all" ... i gave one example so your assertion is obsolete already ....
     
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