1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

1.2 released !!

Discussion in 'Chit Chat Room' started by zaratul, Jul 31, 2015.

  1. zaratul

    zaratul Hardcore Simmer

    Changelog 1.2
    - Balanced interior and exterior volume for all cars
    - Updated Fmod example project
    - Updated Fmod pipeline document
    - Fixed some rare FMod crashes
    - Fixed bodywork sound when stand still for some cars
    - Fixed typos for career descriptions
    - Fixed Ferrari 458 and Giulia GTA sound pan
    - Fixed flags position for triple screens users
    - Fixed replay doesn't show smoke
    - Fixed sun visible through barriers
    - Fixed flying crew at Mugello
    - Fixed delay before gear shift recognised
    - Fixed keyboard controller and mouse steering
    - Fixed rare pit stop repair bug when clutch is pressed
    - Fixed wrong player is selected in the drivers list
    - Fixed showroom crashes with Motion Blur enabled
    - Fixed tyre blankets weird behaviour
    - Fixed front wheels size on Lotus Evora
    - Fixed Pagani Huayra broken mirror
    - Fixed missing BMW M3 Gt2 rear tow
    - Fixed cars already damaged starting a gameplay session at Ring
    - Fixed BMW M3 e92 red patch on headlights
    - Fixed P4/5 Competizione static calipers
    - Fixed 599xx Evo weird LOD effect
    - Fixed blurred rims missing from LOD C on some cars
    - Fixed fuel calculator on Setup UI
    - Fixed 500 Abarth skin issues
    - Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
    - Fixed some broken Steam achievements
    - BMW 1M has stock liveries; the previous ones are assigned to the S3 version
    - Added FOV system message when using +/- to change the value ingame
    - Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
    - Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
    - Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
    - Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
    - Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
    using.
    TYRES SHORT NAMES
    SV= Street Vintage
    ST= Street
    SM= Semislicks
    SS= Slicks SuperSoft
    S= Slicks Soft
    M= Slicks Medium
    H= Slicks Hard
    SH= Slicks SuperHard
    HR= Hypercar Road
    I= Intermediate
    V= Vintage
    - Fixed tyre - kerb hard collisions
    - Adjusted realigning forces from tyres.
    - Active differentials
    - New Alfa Romeo Mito Quadrifoglio Verde
    - New Audi Sport Quattro
    - New Lamborghini Miura SV
    - New Nissan GT-R Nismo
    - New Toyota GT-86
    - New Zandvoort circuit
    - New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
    - Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
    - Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
    system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
    - Multiplayer - Added checksum checks for tracks using the new config system
    - Multiplayer - Removed "Track List" feature from AC Server
    - Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
    coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
    TIME, players are allowed to join during the wait time only
    - Multiplayer - Fixed collision not triggering correct samples
    - Multiplayer - Added weather settings to the server side
    - Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
    - Multiplayer - Added possibility to limit tyre choice
    - Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
    AUTH_PLUGIN_ADDRESS in server_cfg.ini
    - Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
    and UDP_PLUGIN_ADDRESS in server_cfg.ini)
    - Multiplayer - It is now possible to complete last lap during Qualify & Practice
    - Multiplayer - Fixed /client_list not showing local car ID
    - Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
    - Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
    - Multiplayer - Exit button in ESC menu is now at safe distance from the others
    - Multiplayer - Added option to force virtual mirror ON from AC Server
    - Multiplayer - Added acServerManager into server folder.
    - Added realtime "relative" time app
    - Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
    - DRS can now be turned off with the DRS button and not only by braking
    - AI grip on corner exit is now more realistic
    - Improved loading time ~1s faster per car
    - Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
    This improves FPS CAPS and general fluidity
    - Tyres and rims now stay blurred when replay is paused
    - Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
    - Air density calculation is now using temperature as input
    - Proximity indicator now scales with resolution
    - AI now properly brakes in time to hit 80Kmh in the pitlane
    - Fixed discs object not properly switched with LODS
    - Better driver gearshift preload on first gear
    - Fixed strong tyre vibration around 40 kmh
    - Added EBB (electronic brake balance) support
    - Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
    wheel feel) and it is controlled by wheel drivers
    - Removed limits from Driver Eyes Positioning app
    - Kers is now recharged in pits
    - AI is not using "Trail Hint" anymore
     

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  3. Ohhh!!! I will only be able to try it in 10 days!!! Can someone post a a few videos of the Quattro and the GTR?
    Also, if its not asking too much, could someone please post the new physics codings (drivetrain and active differentials) to the AWD physics thread?
    https://www.assettocorsa.net/forum/index.php?threads/awd.21586/

    Cheers
     
    Pascalwb likes this.
  4. GTAce

    GTAce Hardcore Simmer

    That moment when you restart the game, to try a new FMOD export and a long awaited update comes up.
     
  5. cooknn

    cooknn Alien

    That is one heck of a changelog! Kudos to Kunos!!! :D
     
  6. zaratul

    zaratul Hardcore Simmer

    Almost finished downloading. Can't wait to try it out :)
     
  7. unknwn

    unknwn Alien

    [FF_EXPERIMENTAL]
    ENABLE_GYRO=0

    Does it mean we can manually enable new FFB Gyro effect?

    edit: new SAT - no clipping with 100% FFB force (Zandvoort ,GT86).

    btw "Eco" tires are not mentioned in the changelog for the short names.
     
    Last edited: Jul 31, 2015
  8. bgil66

    bgil66 Alien

    woohoo doing the AC dance
     

    Attached Files:

  9. magzire

    magzire Alien

    So when is 1.3 out haha :)
     
    Niki Đaković, bondyboy and 1karl1 like this.
  10. edited...
     
    Tiago Lima likes this.
  11. plexter

    plexter Gamer

    new FFB or whatever on g27 (feeling) is completly new and is amazing !
     
  12. Darren Blythe

    Darren Blythe Hardcore Simmer

    The weather is great, but do we get time progression (with multiplier) in MP?

    Can't see it in the launcher.
     
    Last edited: Jul 31, 2015
    Niki Đaković likes this.
  13. Not yet...
     
  14. GTHQ_koop

    GTHQ_koop Hardcore Simmer

    Awesome update, THANKS Kunos..!
     
  15. speeddrifter

    speeddrifter Hardcore Simmer

    Indeed it is!! I can use much higher gain values without clipping now.
     
    SpriGgy likes this.
  16. mangal

    mangal Hardcore Simmer

    Viva Kunos
     
  17. Patrik Marek

    Patrik Marek Alien

    today of all days :-/ but congrats on update

    ha! I was wondering how long will that be there, kudos Kunos for fixing that!
     
  18. speeddrifter

    speeddrifter Hardcore Simmer

    Audi Quattro is AWESOME!! The way it throttle blips, jumps when shifting up, power understeers.. Also it has the brilliant sound!
     
  19. zaratul

    zaratul Hardcore Simmer

    The new FFB is different. Till now, was using Nissan GTR GT3 on Imola with 84% gain value to minimize clipping. Now I can take it up to 110%.
    Also feeling the changes to the differential. Either I am missing something or it feels that it is easier to spin out on putting down the power sharply.
     
  20. plaid

    plaid Alien

    Are the sounds of the older GT-cars finally updated?
     
  21. A question for Kunos.......why did you remove my favourite colour scheme for the standard BMW 1M? It was the grey and orange scheme, and it looked cool. I don't understand why you got rid of it?? o_O
     

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